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test-flakiness

Find flaky tests from CI logs — aggregates pass rates, spots intermittent failures, recommends quarantine. After multiple runs.

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Donchitos/Claude-Code-Game-Studios
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2026년 9월 29일 11:32
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SKILL.md
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name
test-flakiness
description
Find flaky tests from CI logs — aggregates pass rates, spots intermittent failures, recommends quarantine. After multiple runs.
argument-hint
[ci-log-path | scan | registry]
user-invocable
true
allowed-tools
Read, Glob, Grep, Write, Edit, Bash, Bash(bash "*/.claude/skills/test-flakiness/../../hooks/yaml-helper.sh" resolve_config *)
model
sonnet
!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation` **Automation mode**: Resolve `modes.automation` (`project.local.yaml` → `project.yaml` → default `collaborative`). Every `AskUserQuestion` call and every file write follows `.claude/docs/automation-modes.md` (collaborative asks always · guided major-only · autonomous logs and proceeds; `automation_always_ask` categories always prompt). # Test Flakiness Detection A flaky test is one that sometimes passes and sometimes fails without any code change. Flaky tests are worse than no tests in some ways — they train the team to ignore red CI runs, masking genuine failures. This skill identifies them, explains likely causes, and recommends whether to quarantine or fix each one. **Output:** Updated `tests/regression-suite.md` quarantine section + optional `production/qa/flakiness-report-[date].md` **When to run:** - Polish phase (tests have had many runs; statistical signal is reliable) - When developers start dismissing CI failures as "probably flaky" - After `/regression-suite` identifies quarantined tests that need diagnosis --- ## 1. Parse Arguments **Modes:** - `/test-flakiness [ci-log-path]` — analyse a specific CI run log file - `/test-flakiness scan` — scan all available CI logs in `.github/` or standard log output directories - `/test-flakiness registry` — read existing regression-suite.md quarantine section and provide remediation guidance for already-known flaky tests - No argument — auto-detect: run `scan` if CI logs are accessible, else `registry` --- ## 2. Locate CI Log Data ### Option A — GitHub Actions (preferred) Check for test result artifacts: ```bash ls -t .github/ 2>/dev/null ls -t test-results/ 2>/dev/null ``` For Godot projects: GdUnit4 outputs XML results compatible with JUnit format, under `reports/` (its default report folder, `res://reports/`). Check `reports/`, and any `test-results/` you saved runs into, for `.xml` files. For Unity projects: game-ci test runner outputs NUnit XML to `test-results/` by default. For Unreal projects: automation logs go to `Saved/Logs/`. Grep for `Result={Success}` and `Result={Fail}` — each test prints `Test Completed. Result={<status>}` (`docs/engine-reference/unreal/current-best-practices.md`, "Command Line"). ### Option B — Local log files If a path argument is provided, read that file directly. ### Option C — No log data available If no logs found: > "No CI log data found. To detect flaky tests, this skill needs test result > history from multiple runs. Options: > 1. Run the test suite at least 3 times and collect the output logs > 2. Check CI pipeline output and save a log to `test-results/` > 3. Run `/test-flakiness registry` to review tests already flagged as flaky > in `tests/regression-suite.md`" Stop and ask the user which option to pursue. --- ## 3. Parse Test Results For each CI log or result file found, parse: **JUnit XML format** (GdUnit4): - Grep for `<testcase name=` to get test names - Grep for `<failure` or `<error` to identify failures - Parse `classname` and `name` attributes for full test identifiers **NUnit XML format** (Unity — the file whose `<test-run>` element `/smoke-check` reads): - Each test is a `<test-case` element; its `fullname` attribute is the identifier - Its `result` attribute is `Passed`, `Failed`, `Inconclusive` or `Skipped` (`docs/engine-reference/unity/current-best-practices.md`, "Command Line"); only `Passed` and `Failed` enter the history **Plain text logs**: - Grep for pass/fail patterns: - Godot: `PASSED` / `FAILED` adjacent to test names - Unreal: `Result={Success}` / `Result={Fail}` - Unity: `Test passed` / `Test failed` Build a table: `test_id → [run1_result, run2_result, run3_result, ...]` --- ## 4. Identify Flaky Tests A test is **flaky** if it appears in the result history with both PASS and FAIL outcomes across runs with no code changes between them. Flakiness thresholds: - **High flakiness**: Fails in >25% of runs — quarantine immediately - **Moderate flakiness**: Fails in 5–25% of runs — investigate and fix soon - **Low/suspected flakiness**: Fails in 1–5% of runs — monitor; may be genuinely rare failure **With fewer than 3 runs, every finding is *suspected*, whatever its fail rate.** One failure in two runs reads as 50%, but it is one data point: do not quarantine it, label it suspected, and ask whether more run data is available. The tiers above, and quarantine, apply from 3 runs up. For each flaky test, classify the likely cause: ### Cause classification | Cause | Symptoms | Fix direction | |-------|----------|---------------| | **Timing / async** | Fails after awaiting signals or timers; pass rate correlates with system load | Add explicit await/synchronisation; avoid time-based delays | | **Order dependency** | Fails when run after specific other tests; passes in isolation | Add proper setup/teardown; ensure test isolation | | **Random seed** | Fails intermittently with no pattern; involves RNG | Pass explicit seed; don't use `randf()` in tests | | **Resource leak** | Fails more often later in a test run | Fix cleanup in teardown; check orphan nodes (Godot) or object disposal (Unity) | | **External state** | Fails when a file, scene, or global exists from a prior test | Isolate test from file system; use in-memory mocks | | **Floating point** | Fails on comparisons like `== 0.5` | Use epsilon comparison (`is_equal_approx`, `Assert.AreApproximately`) | | **Scene/prefab load race** | Fails when scenes are not yet ready | Await one frame after instantiation; use `await get_tree().process_frame` | Use Grep to check the test file for timing calls, randf, global state access, or equality comparisons on floats to narrow down the cause. --- ## 5. Recommend Action For each flaky test: **Quarantine (High flakiness):** > "Quarantine this test immediately. Skip it with the engine's own mechanism, > log it in the `tests/regression-suite.md` quarantine section, and fix the root > cause before removing quarantine." Skip mechanisms, by engine — name only the one for the project's engine: - **Godot (gdUnit4), GDScript**: a skip parameter on the test function — `func test_x(_do_skip := true, _skip_reason := "flaky: [cause]")`. gdUnit4 reads the argument names `do_skip` and `skip_reason` (a leading `_` is allowed) in `addons/gdUnit4/src/core/GdUnitTestSuiteScanner.gd`, as of gdUnit4 6.1.3; confirm them there for the installed version. - **Godot (gdUnit4), C#**: **NOT SOURCEABLE** — gdUnit4's C# test attributes are not in the `addons/gdUnit4/` source, and `docs/engine-reference/godot/` does not cover them. Log it in the quarantine section and ask the user how their C# tests are skipped; do not invent an attribute. - **Unity (NUnit)**: `[Ignore("flaky: [cause]")]` — NUnit 3 requires the reason - **Unreal**: **NOT SOURCEABLE** — `docs/engine-reference/unreal/` documents no way to skip an automation test. Log it in the quarantine section and ask the user how their CI excludes a test; do not invent a flag. **Investigate and fix soon (Moderate):** > "This test is intermittently unreliable. Root cause appears to be [cause]. > Suggested fix: [specific fix based on cause classification]. Do not quarantine > yet — fix the test directly." **Monitor (Low/suspected):** > "This test shows suspected flakiness. Collect more run data before > quarantining. Note it as 'suspected' in the regression suite." --- ## 6. Generate Reports ### In-conversation summary ``` ## Flakiness Detection Results **Runs analysed**: [N] **Tests tracked**: [N] ### Flaky Tests Found | Test | System | Fail Rate | Confidence | Likely Cause | Recommendation | |------|--------|-----------|------------|--------------|----------------| | [test_name] | [system] | [N]% | confirmed | Timing | Quarantine + fix async | | [test_name] | [system] | [N]% | confirmed | Float comparison | Fix: use epsilon compare | | [test_name] | [system] | [N]% | suspected (fewer than 3 runs) | Order dependency | Collect more runs before acting | ### Clean Tests (no flakiness detected) [N] tests ran across [N] runs with consistent results — no flakiness detected. ### Data Limitations [Note if fewer than 5 runs were available — fewer runs = less statistical confidence] ``` --- ## 7. Update Regression Suite + Optional Report File Ask: "May I update the quarantine section of `tests/regression-suite.md` with the flaky tests found?" If yes: use `Edit` to append entries to the Quarantined Tests table. Never remove existing quarantine entries — only add new ones. Ask (separately): "May I write a full flakiness report to `production/qa/flakiness-report-[date].md`?" The full report includes per-test analysis with cause details and engine-specific fix snippets. After writing: - For each quarantined test: "Add the engine-specific skip annotation to disable this test in CI. Re-enable after the root cause is fixed." - For fix-eligible tests: "The fix for [test] is straightforward — change the equality comparison on line [N] to use `is_equal_approx`." - Summary: "Once all quarantine annotations are applied, CI should run green. Schedule fix work for the [N] quarantined tests before the release gate." --- ## Collaborative Protocol - **Never delete test files** — quarantine means annotate + list, not remove - **Statistical confidence matters** — with < 3 runs, flag findings as "suspected" not "confirmed"; ask if more run data is available - **Fix is always the goal** — quarantine is temporary; surface the fix direction even when recommending quarantine - **Ask before writing** — both the regression-suite update and the report file require explicit approval. On write: Verdict: **COMPLETE** — flakiness report written. On decline: Verdict: **BLOCKED** — user declined write. - **Flakiness in CI is a team problem** — surface the list and recommended actions clearly; do not just silently quarantine without the team knowing
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