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ux-design

Section-by-section UX spec authoring for a screen, flow or HUD. Reads the player journey to provide context; also project-wide accessibility.

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Donchitos/Claude-Code-Game-Studios
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2026년 10월 8일 06:52
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SKILL.md
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name
ux-design
description
Section-by-section UX spec authoring for a screen, flow or HUD. Reads the player journey to provide context; also project-wide accessibility.
argument-hint
[screen/flow name] or 'hud' or 'patterns' or 'accessibility'
user-invocable
true
allowed-tools
Read, Glob, Grep, Write, Edit, AskUserQuestion, Agent, Bash(bash "*/.claude/skills/ux-design/../../hooks/yaml-helper.sh" resolve_config *)
model
sonnet
!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow,docs.density` Resolved above — use as-is. No block → defaults in `.claude/docs/config-resolution.md`. # UX Design When this skill is invoked: Every `AskUserQuestion` call follows `.claude/docs/automation-modes.md` (collaborative asks always · guided major-only · autonomous logs and proceeds; `automation_always_ask` categories always prompt). **Authoring guidance**: the skeletons below are self-contained — author from them directly. When a section needs depth (worked examples, pattern catalogs, accessibility criteria), the matching guide has it: | Producing | Guide | |---|---| | UX spec | `.claude/docs/templates/guidance/ux-spec-guide.md` | | HUD design | `.claude/docs/templates/guidance/hud-design-guide.md` | | Interaction patterns | `.claude/docs/templates/guidance/interaction-pattern-library-guide.md` (routes to three topic files) | | Accessibility requirements | `.claude/docs/templates/guidance/accessibility-requirements-guide.md` | **Load a guide per-section, never whole** — each is organised by section and the pointers in the templates name the exact section to read. **`workflow`** (see `.claude/docs/workflow-modes.md`): - `full` — a UX spec is required per screen. - `standard` — core screens only (main menu, HUD, primary game loop). - `minimal` — not required. Can still be run voluntarily. **`docs.density`** — it controls per-section *depth*, where `workflow` controls which screens are specced. `modes.rigor` sets both together; set `docs.density` explicitly to vary depth alone: `terse` (the default, via `rigor: minimal`) = wireframe descriptions + interaction bullets; `balanced` = wireframes + paragraph descriptions of flows (`rigor: standard`); `thorough` = full prose including user-research summaries and alternative flow considerations. Apply it to every section you author. ## 1. Parse Arguments & Determine Mode Four authoring modes exist based on the argument: | Argument | Mode | Output file | |----------|------|-------------| | `hud` | HUD design | `design/ux/hud.md` | | `patterns` | Interaction pattern library | `design/ux/interaction-patterns.md` | | `accessibility` | Project-wide accessibility requirements | `design/accessibility-requirements.md` | | Any other value (e.g., `main-menu`, `inventory`) | UX spec for a screen or flow | `design/ux/[argument].md` | | No argument | Ask the user | (see below) | > **`accessibility` is the only mode that writes outside `design/ux/`.** Its > output is a project-wide standard the per-screen specs consult, not a spec for > one screen — `.claude/docs/workflow-catalog.yaml`, the Pre-Production and > Polish gates, and `/architecture-review` all check > `design/accessibility-requirements.md` at that exact path. Do not "tidy" it > under `design/ux/`: every one of those checks would stop matching, and the > Technical Setup → Pre-Production gate would become unpassable again. **If no argument is provided**, do not fail — ask instead. Use `AskUserQuestion`: - "What are we designing today?" - Options: "A specific screen or flow (I'll name it)", "The game HUD", "The interaction pattern library", "The project-wide accessibility requirements", "I'm not sure — help me figure it out" If the user selects "I'll name it" or types a screen name, normalize it to kebab-case for the filename (e.g., "Main Menu" becomes `main-menu`). --- ## 2. Gather Context (Read Phase) **Read `references/2-gather-context.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase. ## 3. Create File Skeleton **Read `references/3-file-skeleton.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase. ## 4. Section-by-Section Authoring **Read `references/4-authoring.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase. ### Section guidance — read the ONE file for the active mode Per-section authoring guidance lives in its own file per mode. **When you reach Phase 4, read only the file matching the mode resolved in Section 1; never load the other two.** | Mode | Guidance file | |------|---------------| | UX Spec (screen or flow) | `references/sections-ux-spec.md` | | HUD Design | `references/sections-hud.md` | | Interaction Pattern Library | `references/sections-patterns.md` | | Accessibility Requirements | `.claude/docs/templates/guidance/accessibility-requirements-guide.md` | > The accessibility guidance lives under `templates/guidance/` rather than this > skill's `references/` because the template it documents > (`.claude/docs/templates/accessibility-requirements.md`) is consumed by > `/ux-review` and the gate files too. Same rule applies: load only the part > covering the section you are authoring, never the whole file. Apply `docs.density` (Section 1) to whatever that file tells you to author — it controls the depth of each section, not which sections exist. ## 5. Cross-Reference Check **Read `references/5-crossref-handoff.md` now and follow it** — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase. ## 7. Recovery & Resume If the session is interrupted (compaction, crash, new session): 1. Read `production/session-state/active.md` — it records the current screen and which sections are complete. 2. Read `design/ux/[filename].md` — sections with real content are done; sections with `[To be designed]` still need work. 3. Resume from the next incomplete section — no need to re-discuss completed ones. This is why incremental writing matters: every approved section survives any disruption. --- ## 8. Specialist Agent Routing This skill uses `ux-designer` as the primary agent (set in frontmatter). For specific sub-topics, additional context or coordination may be needed: | Topic | Coordinate with | |-------|----------------| | Visual aesthetics, color, layout feel | `art-director` — UX spec defines zones; art defines how they look | | Implementation feasibility (engine constraints) | `ui-programmer` — before finalizing component inventory | | Gameplay data requirements | `game-designer` — when data ownership is unclear | | Narrative/lore visible in the UI | `narrative-director` — for flavor text, item names, lore panels | | Accessibility tier decisions | Recorded by this session (`/ux-design accessibility`; the user picks the tier) against the criteria `accessibility-specialist` defines and audits — consult it when a requirement's criterion is unclear | When delegating to another agent via the `Agent` tool: - Provide: screen name, game concept summary, the specific question needing expert input - The agent returns analysis to this session - This session presents the agent's output to the user - The user decides; this session writes to file - Agents do NOT write to files directly — this session owns all file writes --- ## Collaborative Protocol **In `collaborative` mode (the default).** For `guided` and `autonomous` modes, see the per-mode rules in `.claude/docs/automation-modes.md` — the steps below describe what collaborative mode requires, not what applies universally. This skill follows the collaborative design principle at every step: 1. **Question -> Options -> Decision -> Draft -> Approval** for every section 2. **AskUserQuestion** at every decision point (Explain -> Capture pattern): - Phase 2: "Ready to start, or need more context?" - Phase 3: "May I create the skeleton?" - Phase 4 (each section): design questions, approach options, draft approval - Phase 5: "Run cross-reference check? What's next?" 3. **"May I write to [filepath]?"** before the skeleton and before each section write 4. **Incremental writing**: Each section is written to file immediately after approval 5. **Session state updates**: After every section write **Aesthetic deference**: When layout or visual choices come down to personal taste, present the options and ask. Do not select a layout because it is "standard" — always confirm. The user is the creative director. **Conflict surfacing**: When a GDD requirement and the available screen real estate conflict, surface the conflict and present resolution options. Never silently drop a requirement. Never silently expand the layout without flagging it. **Never** auto-generate the full spec and present it as a fait accompli. **Never** write a section without user approval. **Never** contradict an existing approved UX spec without flagging the conflict. **Always** show where decisions come from (GDD requirements, player journey, user choices). Verdict: **COMPLETE** — UX spec written and approved section by section. --- ## Recommended Next Steps - Run `/ux-review [filename]` to validate this spec before it enters the implementation pipeline - Run `/ux-design [next-screen]` to continue designing remaining screens or flows - Run `/gate-check production` once all key screens have approved UX specs
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