원클릭으로
data-visualization
Use when animating charts, graphs, dashboards, data transitions, or any information visualization work.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
Use when animating charts, graphs, dashboards, data transitions, or any information visualization work.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.
Use when creating commercial animations, advertising motion, brand identity animation, logo reveals, or marketing video content.
Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.
Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.
Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.
SOC 직업 분류 기준
| name | data-visualization |
| description | Use when animating charts, graphs, dashboards, data transitions, or any information visualization work. |
Apply Disney's 12 animation principles to charts, graphs, dashboards, and information displays.
| Principle | Data Viz Implementation |
|---|---|
| Squash & Stretch | Bar overshoot, elastic settling |
| Anticipation | Brief pause before data loads |
| Staging | Sequential reveal, focus hierarchy |
| Straight Ahead / Pose to Pose | Streaming vs snapshot data |
| Follow Through / Overlapping | Staggered element entry |
| Slow In / Slow Out | Smooth value interpolation |
| Arc | Pie chart sweeps, flow diagrams |
| Secondary Action | Labels following data points |
| Timing | Entry 300-500ms, updates 200-300ms |
| Exaggeration | Emphasize significant changes |
| Solid Drawing | Consistent scales, clear relationships |
| Appeal | Satisfying reveals, professional polish |
Squash & Stretch: Bars can overshoot target height then settle. Pie slices expand slightly on hover. Bubbles compress on collision. Keep total values accurate—animation is transitional.
Anticipation: Brief loading state before data appears. Slight shrink before expansion. Counter briefly pauses before rapid counting. Prepares user for incoming information.
Staging: Reveal data in meaningful sequence—most important first. Highlight active data series. Dim unrelated elements during focus. Guide the data story with motion.
Straight Ahead vs Pose to Pose: Real-time streaming data animates continuously (straight ahead). Dashboard snapshots transition between states (pose to pose). Match approach to data nature.
Follow Through & Overlapping: Data points enter with staggered timing. Labels settle after their data elements. Grid lines appear before data. Legends animate with slight delay.
Slow In / Slow Out: Value changes ease smoothly—no jarring jumps. Use d3.easeCubicInOut or equivalent. Counter animations accelerate then decelerate. Progress bars ease to completion.
Arc: Pie charts sweep clockwise from 12 o'clock. Sankey diagram flows follow curved paths. Network graphs use force-directed arcs. Radial charts expand from center.
Secondary Action: Tooltips follow data point movement. Value labels count up as bars grow. Axis tick marks respond to scale changes. Shadows indicate data depth.
Timing: Initial entry: 300-500ms staggered. Data updates: 200-300ms. Hover states: 100-150ms. Filter transitions: 400-600ms. Slower timing aids comprehension.
Exaggeration: Significant changes deserve attention—pulse or glow outliers. Threshold crossings trigger emphasis. Anomalies animate more dramatically. Don't exaggerate the data itself.
Solid Drawing: Maintain consistent scales during animation. Transitions shouldn't distort data relationships. Preserve axis alignment. Visual hierarchy must remain clear throughout motion.
Appeal: Data entry should feel satisfying. Professional, purposeful motion builds trust. Avoid gratuitous animation—every motion should aid understanding.
// Staggered bar entry with easing
bars.transition()
.duration(500)
.delay((d, i) => i * 50)
.ease(d3.easeCubicOut)
.attr("height", d => yScale(d.value))
.attr("y", d => height - yScale(d.value));
// Smooth data updates
bars.transition()
.duration(300)
.ease(d3.easeCubicInOut)
.attr("height", d => yScale(d.value));
// Animation configuration
options: {
animation: {
duration: 500,
easing: 'easeOutQuart',
delay: (context) => context.dataIndex * 50
}
}
| Visualization | Entry | Update | Hover |
|---|---|---|---|
| Bar chart | 400ms stagger | 300ms | 100ms |
| Line chart | 600ms draw | 400ms | 150ms |
| Pie chart | 500ms sweep | 300ms | 100ms |
| Scatter plot | 300ms stagger | 200ms | 100ms |
| Dashboard | 500-800ms cascade | 300ms | 150ms |
Always respect prefers-reduced-motion. Data visualization animation should aid comprehension, not hinder it. Provide instant-state fallback for users who disable motion.