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nonviolent-mission-designer
Designs suspenseful missions without combat. Use whenever implementing missions or challenges.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Designs suspenseful missions without combat. Use whenever implementing missions or challenges.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
| name | nonviolent-mission-designer |
| description | Designs suspenseful missions without combat. Use whenever implementing missions or challenges. |
Make missions suspenseful without violence. Every challenge resolves through thinking, repairing, exposing, or reconnecting — never combat.
Whenever implementing or revising missions, objectives, or player challenges.
Story conflict → AI-risk lesson → objective → nonviolent challenge → choice/puzzle → reward → codex unlock → impact event.src/game/data/missions.ts) using only the allowed ObjectiveKind values.ObjectiveKind enum is the only allowed interaction vocabulary.Production agent harness for designing, creating, organizing, validating, and documenting Impact City game assets. CLI at agents/pi-game-creator/.
Drives Blender 5.1 headless on the user's laptop to generate Impact City 3D assets. Verified working.
Turns real AI risks into age-appropriate codex content. Use for all AI-risk educational content.
Prepares a clean asset workflow. Use when creating or organizing visual/audio assets.
Applies the Emerald Gothic Hopepunk visual system. Use after a playable route exists.
Owns the Impact City MVP from repo scan to final build. Use first and throughout.