소스 정보
- 저장소
- ffsshhttiikk/opencode-agents-skills
- 최근 소스 활동
- 2026년 2월 28일 22:55
- 감지된 SKILL.md 언어
- 영어
- 스타
- 2
- 포크
- 2
설치 방법
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
소스 파일 검토
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
메뉴
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/ffsshhttiikk/opencode-agents-skills --skill user-experience명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
SOC 직업 분류 기준
SKILL.md 표시 중
| name | user-experience |
| description | Comprehensive user experience design and strategy |
| category | interdisciplinary |
| difficulty | intermediate |
| tags | ["ux","design","strategy","research"] |
| author | OpenCode Community |
| version | 1 |
| last_updated | 2024-01-15T00:00:00.000Z |
I am User Experience (UX), the holistic discipline encompassing all aspects of a user's interaction with a product, service, or system. I go beyond interface design to consider the entire user journey including emotions, perceptions, and behaviors. I integrate user research, design, and strategy to create meaningful, effective experiences. I measure success through metrics like task completion, satisfaction, and emotional response. I advocate for users while balancing business goals and technical constraints. I create frameworks for consistent, empathetic design across products and touchpoints. I believe that great experiences don't happen by accident—they require intentional design and continuous iteration.
User Journey: Sequence of steps users take to accomplish goals.
Personas: Fictional representations of user types.
Jobs to Be Done: Underlying motivations driving user behavior.
Experience Maps: Visual representation of user experience across touchpoints.
Design Thinking: Human-centered problem-solving methodology.
Service Design: Designing service ecosystems holistically.
Emotional Design: Designing for emotional response and connection.
UX Metrics: Quantitative measures of user experience success.
#!/usr/bin/env python3
"""
User Journey Mapping Framework
"""
from dataclasses import dataclass, field
from datetime import datetime
from typing import List, Dict, Optional
from enum import Enum
import json
class Stage(Enum):
AWARENESS = "awareness"
CONSIDERATION = "consideration"
DECISION = "decision"
RETENTION = "retention"
ADVOCACY = "advocacy"
class TouchpointType(Enum):
WEBSITE = "website"
MOBILE_APP = "mobile_app"
EMAIL = "email"
SOCIAL = "social"
CUSTOMER_SERVICE = "customer_service"
PHYSICAL = "physical"
CHAT = "chat"
@dataclass
class Touchpoint:
name: str
type: TouchpointType
channel: str
description: str
pain_points: List[str]
opportunities: List[str]
metrics: Dict[str, float]
@dataclass
class JourneyStage:
name:
stage: Stage
touchpoints: [Touchpoint]
user_goals: []
emotions: []
questions: []
barriers: []
success_metrics: []
:
journey_id:
persona:
primary_goal:
stages: [JourneyStage]
created_at: datetime
last_updated: datetime
:
():
.journeys: [, UserJourney] = {}
.templates: [, UserJourney] = {}
() -> UserJourney:
journey = UserJourney(
journey_id=journey_id,
persona=persona,
primary_goal=primary_goal,
stages=[],
created_at=datetime.now(),
last_updated=datetime.now()
)
.journeys[journey_id] = journey
journey
():
journey_id .journeys:
.journeys[journey_id].stages.append(stage)
.journeys[journey_id].last_updated = datetime.now()
() -> :
journey = .journeys.get(journey_id)
journey:
{: }
{
: {
: journey.journey_id,
: journey.persona,
: journey.primary_goal,
: (journey.stages),
: (
(stage.touchpoints) stage journey.stages
)
},
: ._analyze_touchpoints(journey),
: ._analyze_pain_points(journey),
: ._analyze_emotions(journey),
: ._generate_opportunities(journey),
: ._generate_recommendations(journey)
}
() -> :
touchpoint_counts = {}
stage journey.stages:
tp stage.touchpoints:
touchpoint_counts[tp.name] = touchpoint_counts.get(tp.name, ) +
{
: touchpoint_counts,
: (touchpoint_counts.items(), key= x: x[]),
: ._group_by_type(journey)
}
() -> :
by_type = {}
stage journey.stages:
tp stage.touchpoints:
tp..value by_type:
by_type[tp..value] = []
by_type[tp..value].append({
: tp.name,
: stage.name
})
by_type
() -> :
all_pain_points = []
stage journey.stages:
all_pain_points.extend(stage.pain_points)
{
: (all_pain_points),
: ((all_pain_points)),
: {
stage.name: stage.pain_points
stage journey.stages
stage.pain_points
}
}
() -> :
emotion_counts = {}
stage journey.stages:
emotion stage.emotions:
emotion_counts[emotion] = emotion_counts.get(emotion, ) +
{
: emotion_counts,
: (
v k, v emotion_counts.items()
k.lower() [, , , ]
),
: (
v k, v emotion_counts.items()
k.lower() [, , , ]
)
}
() -> []:
opportunities = []
stage journey.stages:
tp stage.touchpoints:
opp tp.opportunities:
opportunities.append({
: opp,
: stage.name,
: tp.name,
: stage.stage [Stage.DECISION, Stage.RETENTION]
})
(opportunities, key= x: x[], reverse=)
() -> []:
recommendations = []
stage journey.stages:
stage.barriers:
recommendations.append({
: ,
: ,
: stage.name,
: ,
: stage.barriers
})
emotion_analysis = ._analyze_emotions(journey)
emotion_analysis[] > emotion_analysis[]:
recommendations.append({
: ,
: ,
:
})
recommendations
framework = JourneyMappingFramework()
journey = framework.create_journey(
,
persona=,
primary_goal=
)
framework.add_stage(, JourneyStage(
name=,
stage=Stage.AWARENESS,
touchpoints=[
Touchpoint(
name=,
=TouchpointType.WEBSITE,
channel=,
description=,
pain_points=[, ],
opportunities=[, ],
metrics={: , : }
)
],
user_goals=[, ],
emotions=[, ],
questions=[, ],
barriers=[, ],
success_metrics=[, ]
))
(json.dumps(framework.generate_map(), indent=))
@dataclass
class UXMetric:
name: str
value: float
unit: str
category: str
trend: str # up, down, stable
target: float
last_updated: datetime
class UXMetricsDashboard:
def __init__(self):
self.metrics: List[UXMetric] = []
self.goals: Dict[str, float] = {}
def track_metric(self, metric: UXMetric):
self.metrics.append(metric)
def set_goal(self, metric_name: str, target: float):
self.goals[metric_name] = target
def calculate_scorecard(self) -> Dict:
scores = []
for goal_name, target in self.goals.items():
metric = self._get_latest_metric(goal_name)
if metric:
achieved = metric.value >= target
score = (metric.value / target) * 100 if target > 0 else 0
scores.append({
'metric': goal_name,
: metric.value,
: target,
: achieved,
: (score, ),
: metric.trend
})
overall_score = (s[] s scores) / (scores) scores
{
: overall_score,
: scores,
: {
: ( s scores s[]),
: (scores),
: ( s scores s[] == ),
: ( s scores s[] == )
}
}
() -> [UXMetric]:
(
(m m (.metrics) m.name == name),
)
UX_METRICS = {
: ,
: ,
: ,
: ,
: ,
: ,
: ,
: ,
: ,
: ,
: ,
:
}
DESIGN_SYSTEM = {
"principles": [
{
"name": "User-Centered",
"description": "Design decisions prioritize user needs and goals",
"guidelines": [
"Every interaction should serve a clear user purpose",
"Reduce cognitive load through clarity and simplicity",
"Test assumptions with real users regularly"
]
},
{
"name": "Consistent",
"description": "Similar elements behave similarly across the system",
"guidelines": [
"Follow established patterns before creating new ones",
"Use the design system components first",
"Document any deviations from patterns"
]
},
{
"name": "Accessible",
"description": "Everyone can use the product regardless of ability",
"guidelines": [
"Meet WCAG 2.1 AA standards",
"Design for keyboard navigation",
"Provide multiple ways to accomplish tasks"
]
}
],
"colors": {
"primary": {
"main": "#007AFF",
"light": "#5AC8FA",
"dark": "#0056B3",
"contrast": "#FFFFFF"
},
"secondary": {
"main": "#5856D6",
: ,
:
},
: {
: ,
: ,
: ,
:
},
: {
: ,
: ,
:
}
},
: {
: {
: ,
:
},
: {
: {: , : , : },
: {: , : , : },
: {: , : , : },
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: {: , : , : }
}
},
: {
: ,
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}
},
: {
: {
: [, , , ],
: [, , ],
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: {
: ,
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:
}
},
: {
: [, , , ],
: [, , ],
: {
: ,
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:
}
}
}
}