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managing-hydration

Use when a runner agent receives a distance update and must deplete water proportionally, or when the runner enters a hydration station and must decide whether to stop and rehydrate. Triggered by distance events and station events.

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저장소
GoogleCloudPlatform/race-condition
최근 소스 활동
2026년 4월 26일 01:08
감지된 SKILL.md 언어
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238
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86

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SKILL.md
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name
managing-hydration
description
Use when a runner agent receives a distance update and must deplete water proportionally, or when the runner enters a hydration station and must decide whether to stop and rehydrate. Triggered by distance events and station events.
license
Apache-2.0
# Managing Hydration The runner starts the race partially hydrated (typically 88-100, ability-correlated). Water depletes over distance and affects performance. ## Instructions 1. **Deplete Hydration**: When you receive a distance update, call `deplete_water` to reduce your hydration based on how far you ran: - Base loss: ~3.2 per mile (scaled by runner ability). - Fatigue growth rate: ~3.2% per mile of total distance run. 2. **Rehydrate at Stations**: When you enter a hydration station, decide whether to call `rehydrate` based on your current hydration: - Hydration <= 40: always stop. - Hydration 41-60: stop ~50% of the time. - Hydration > 60: stop ~30% of the time. - If **exhausted**: always stop. 3. **Avoid Collapse**: If hydration drops below 30, you become **exhausted**. If it drops below 10 while exhausted, you **collapse** and cannot continue. ## Tools - `deplete_water`: Deplete hydration by the given amount. Tracks exhaustion and collapse automatically. - `rehydrate`: Rehydrate at a station (capped at 100). **Note: Call these tools directly (no prefix like "managing-hydration:").**
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