Skip to main content

skill-distillation

Propose skill-library updates from session learnings (loop step 5); writes only after explicit user confirmation. Use after novel fixes, workflows, or user corrections.

소스 정보

저장소
isaac-sim/IsaacSim
최근 소스 활동
2026년 9월 18일 16:05
감지된 SKILL.md 언어
영어
스타
4,169
포크
560

설치 방법

기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.

소스 파일 검토

설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.

파일 탐색기
2 개 파일

SKILL.md 표시 중

SKILL.md
소스 지침 · 읽기 전용 미리보기
name
skill-distillation
description
Propose skill-library updates from session learnings (loop step 5); writes only after explicit user confirmation. Use after novel fixes, workflows, or user corrections.
license
Apache-2.0
metadata
{"author":"Renato Gasoto <info@nvidia.com>"}
# Skill Distillation ## Purpose Extract durable procedures, skill updates, or new skills from a completed request loop before delivering the final answer to the user. **Disk writes:** this skill may propose edits to `SKILL.md`, `scripts/`, and related skill-library files. Do **not** write those files until the user confirms the proposed patch (or explicitly asks you to apply it). Default to a dry-run: show the diff/proposal first. ## Prerequisites - Built Isaac Sim (`$ISAAC_SIM_DIR` or `_build/linux-x86_64/release`). - NVIDIA GPU with a current driver (`nvidia-smi`). - Shell env contract from `isaac-sim-orchestrator`: `$ISAAC_SIM_DIR`, `$ISAAC_LAB_DIR`, `$WORKSPACE_DIR`. - User confirmation before any skill-library write (see Write step). ## Limitations - Captures procedures, not automatic commits; human review still applies. - Skip distillation for trivial one-line fixes. - Triggers below mean "propose distillation", not "write silently". ## Troubleshooting | Error / symptom | Cause | Solution | |---|---|---| | Extension or import not found | Wrong `$ISAAC_SIM_DIR` or stale build | Point env vars at `_build/linux-x86_64/release` or rebuild | | Black or empty frames | Missing lights or non-RTX render mode | Add dome/key light; confirm RTX / PathTracing settings | | Hang on stage load or first render | MDL compile or oversized stage | Follow isolation steps in `isaac-sim-troubleshooting` | Step 5 of the universal request loop (see `AGENTS.md` and `meta-skills`). Every user request ends with a distillation pass before delivery. Skip it and the library decays; the next session rediscovers the same lessons. ``` ORIENT -> PLAN -> EXECUTE -> VALIDATE -> DISTILL -> DELIVER ``` ## When to run Propose a distillation pass when any of these happen (still require user confirmation before writing): 1. A task required > 3 iterations **and** the user acknowledged a correction or accepted a working approach. 2. The user corrected you ("that's wrong", "you missed X", "it should be Y"). 3. You discovered a workaround not in any existing skill. 4. A sub-agent hit a failure not covered by an existing skill. 5. You solved something that would break again next session without docs. Also consider during heartbeats (every 2-3 days): review recent `memory/` files for undistilled lessons, then propose updates for confirmation. ## Loop ``` INTERACTION -> TRIGGER CHECK -> EXTRACT -> CLASSIFY -> WRITE -> VERIFY ``` ### 1. Trigger check Ask: - Did I learn something not in any skill file? - Did the user correct my approach? - Did I waste time on something a future agent would also waste time on? - Was there a procedure that worked but isn't documented? Any yes -> extract. ### 2. Extract | What happened | What to extract | |---|---| | Debugging session found root cause | Decision tree (symptom -> diagnosis -> fix) | | User said "do it this way instead" | Procedure update or new rule | | Tried 5 approaches, only 1 worked | Anti-patterns + the working pattern | | Used a tool in a new way | New workflow or technique | | Combined skills in a novel way | Integration pattern | | Task required a specific order | Phase-gated procedure | ### 3. Classify ``` New knowledge ├── Fits existing skill -> UPDATE that skill │ ├── New rule -> Key Rules │ ├── New failure mode -> Failure Modes │ ├── New procedure -> Key Workflows │ └── Correction -> fix in place ├── Cross-cutting pattern -> UPDATE meta-skills ├── Entirely new capability -> CREATE new skill (MSF Phase 1-3) └── One-off fact -> MEMORY.md, not skills ``` Rule: if the knowledge helps solve a different future problem, it belongs in a skill. If it's specific to this one situation, it belongs in memory. ### 4. Write (confirmation required) - Dry-run first: show the proposed skill edit (path + section + patch summary) to the user. - Write only after explicit confirmation (or an explicit user request to apply the update). - Skill updates: edit the specific section; bump the Iteration Log. - New skills: `skills/<name>/SKILL.md` from the meta-skilling template. - Procedure changes: update the orchestrator or relevant workflow skill. - Always: date and context ("Learned from SO-101 session 2026-04-08"). ### 5. Verify - Re-read the file. Does it stand on its own? - Could a fresh agent follow it? - Is the lesson a procedure, not a fact? ## What good distillation looks like Bad: "The table had dual RigidBodyAPI which made it explode." This is a fact about one table; useless next session. Good: "Before using any USD asset in physics, run the Asset Stability Check: load in isolation -> simulate 2 s -> if unstable, scan child meshes for rogue `RigidBodyAPI`." Reusable procedure. Bad: "SO-101 needs hybrid IK + joint-space." Specific to one robot. Good: "Arms with < 6 DOF cannot do lateral transport with pure differential IK. Use hybrid: IK for precision positioning, joint-space for large moves." Generalizes to any small-DOF arm. ## The Generalization Rule Always ask: *"What's the general principle behind this specific fix?"* | Specific fix | Generalized skill | |-------------|-------------------| | Stripped RigidBodyAPI from table legs | Asset stability check procedure | | Used file writes instead of print() | Headless debugging: stdout is unreliable | | Added PhysxArticulationAPI.Apply() | Articulation setup checklist | | Robot moved but didn't grasp | Visual validation must confirm task outcome, not just motion | | User had to give detailed plan | Auto-decomposition: agent breaks down goals into phases | ## Integration with Orchestrator The orchestrator's workflow should include distillation as a final step: ``` Phase 1: Verify Foundations Phase 2: Incremental Integration Phase 3: Polish & Deliver Phase 4: Distill ← NEW (propose after delivery; write only with user confirmation) - What went wrong during this task? - What workarounds were discovered? - What feedback did the user give? - Which skills need updating? - Should a new skill be created? ``` ## Anti-patterns - Waiting to be asked. If you learned it, propose the update now (then confirm before write). - Capturing facts instead of procedures. "X broke" is not a skill; "check X before running" is. - Over-generalizing from a single data point unless the user confirmed the pattern. - Under-generalizing: writing a per-asset fix when the pattern applies to all USD assets. - Skipping verification. An unreadable update is worse than none. - Duplicating across skills. One canonical location per procedure; cross-reference from others. - Embedding code in skills. See below. ## Code in Skills — Reference, Don't Embed Skills should reference canonical sources rather than embed code directly. Embedded code becomes stale when the upstream library or API changes — silently giving future agents wrong patterns to follow. ### Rule For any code pattern in a skill: - *If it comes from Isaac Sim examples or docs:* link to the doc page and/or local example file path. Describe the pattern in prose; let the agent read the actual file. - *If it's a custom utility not in any upstream source:* put it in a versioned script file in the workspace (e.g., `isaac-sim/utils/grasp_utils.py`), reference it by path, and note the version it was written for. - *If it's a tiny one-liner or config snippet* (e.g., a settings dict): embedding is acceptable, but add a comment with the Isaac Sim version it was validated against. ### Why - Isaac Sim APIs change between versions. A skill with embedded code can silently guide agents down wrong paths. - Local example files (`$ISAAC_SIM_DIR/source/standalone_examples/...`) always reflect the installed/built version — they are the most accurate reference available. - Docs at `docs.isaacsim.omniverse.nvidia.com` are version-tagged — link to `latest` unless pinning to a specific release is intentional. ### What to Write Instead of Code - The *pattern name* (e.g., "damped least-squares IK") - *Where to find the canonical implementation* (doc URL + local file path) - *Key parameters* and how to tune them (table form is fine) - *What can go wrong* and how to detect it - *The conceptual flow* in prose: what the code does step by step, without being the code itself ## Library-Health Check (Run During Distillation) Distillation isn't only "add new knowledge." Each pass should also detect when an *existing* skill has grown stale, bloated, or duplicate. Catch these at write time or they accrete until a full consolidation pass is needed. ### Bloat detection Before saving a skill update, eyeball the target file: | Cue | Action | |---|---| | Body > **500 lines** after your edit | Offload to sidecar (see "Sidecar Offload" below). Anthropic spec hard limit. | | Description > **1024 chars** | Compress; move detail to the body. Hard limit. | | ≥ 50% of the file is fenced code blocks | Extract `≥ 20-line` blocks to `scripts/<name>.py`. | | 5+ dated sections (`## Learned 2026-MM-DD`, `## Lessons …`) | Move them to a `lessons.md` sidecar. The main file should describe the *current* procedure, not the journey. | | You're adding a new "Patch 2026-MM-DD" section to fix earlier guidance | **Don't.** Edit the original section in place. Add a 1-line iteration log entry. | ### Sidecar Offload (when SKILL.md is too long) | What | Where | |---|---| | Reusable Python helpers (≥ 20 lines) | `scripts/<name>.py` — import & call from inline 1-liners | | Long worked examples / case studies | `examples.md` | | Lessons / dated discoveries / iteration notes | `lessons.md` | | Deep API reference, parameter tables, config schemas | `reference.md` or `<topic>.md` | | Multi-step workflows that dominate the file | `workflow.md` | **Rule:** one level deep only. `scripts/foo.py` and `examples.md` are valid; `scripts/utils/foo.py` is not (Anthropic spec: one-level refs). ### Duplication check Before adding to a skill, search the library for the same concept: ``` grep -rE "<your-new-concept>" --include=SKILL.md skills/ ``` If another skill already documents it: - **Add to the existing skill**, not your current one. Single source of truth. - **Cross-link** from your current skill: "See `<other-skill>` for X." - If the existing skill's coverage is wrong/outdated → fix it there, don't fork. ### Staleness check Each distillation, ask of the skill you're touching: - Is the framework version reference still current? (Isaac Sim 5.x → 6.0+, PhysX → Newton) - Are the hardcoded paths really paths, or should they be `$ENV_VARS`? - Are there time-sensitive phrases ("before August 2025", "as of 2026-04-04")? Replace with version-anchored or "sample-run" framing. - Does any "lessons learned" section reference a project that no longer exists? ## Cadence | Trigger | Action | |---------|--------| | After every task with user feedback | Immediate distillation pass | | After every task with >3 iterations | Immediate distillation pass | | During heartbeat (every 2-3 days) | Review memory/ for undistilled lessons | | After a PR is merged | Check if merged work revealed patterns worth capturing | | User says "remember this" | Write to memory AND check if it's a skill-level lesson | | New skill created mid-task (no prior skill existed) | Flag as HIGH PRIORITY — see below | | You added content to a skill that now exceeds 500 lines | Offload to sidecar BEFORE delivering response | ## Draft Skills — High Priority Iteration When a skill is created *during* a task (i.e., no existing skill covered the feature), it is by definition unproven. Treat it differently: ### Frontmatter Flag Add to the new skill's YAML frontmatter: ```yaml status: draft priority: high created_from: <task description> ``` ### Behavior While Draft Skill Is Active - *Tell the user immediately:* "I'm working with an untested skill for [feature] — I'll check in after each step rather than at the end." - *Shorten iteration cycles:* share intermediate results after each meaningful step, not just at delivery - *Ask early, not late:* if anything about the goal is ambiguous, surface it before implementation, not after - *Validate direction before depth:* confirm the approach is right before building it out fully - *Checkpoint messages should include:* what was just completed, what comes next, and any open questions ### Promotion to Stable After a draft skill has been used successfully on at least one task with user confirmation: 1. Remove `status: draft` and `priority: high` from frontmatter 2. Add `validated: <date>` and a note on what the validation task was 3. Run a full distillation pass to incorporate any corrections from the task 4. Update the orchestrator's feature→skill map if one exists ### Promotion Gate for User Corrections When the trigger is a user correction, promotion requires that the corrected guidance be captured in the *canonical existing skill* before you treat the lesson as stable. Gate checklist: 1. **Patch the owning skill, not just memory:** update the skill that future agents will actually consult for that topic. 2. **Rewrite the rule in process terms:** convert "the user said X was wrong" into a reusable decision rule or anti-pattern. 3. **State the relaunch boundary explicitly:** if the fix depends on parent-shell state (for example `LD_LIBRARY_PATH`), document that runtime changes inside an already-running process do not repair the issue. 4. **Only then promote:** do not count the lesson as distilled until the canonical skill reflects the correction. Example: ROS 2 / `LD_LIBRARY_PATH` corrections belong in `skills/isaac-sim-ros2-bridge/SKILL.md`, framed as a launch-time environment rule, not as a one-off note in task memory. ### Anti-patterns for draft skills - Running a draft skill to completion without checking in. Direction may be wrong. - Skipping the user notice. They need to know confidence is lower. - Promoting to stable after one pass with no user feedback.
GitHub에서 보기