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profiler-list-modules
List all known profiler module names with their local 'enabled' bookkeeping flag.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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List all known profiler module names with their local 'enabled' bookkeeping flag.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Modify an asset file in the project. Use 'assets-get-data' first to inspect the asset structure before modifying. Not allowed to modify asset files in the 'Packages/' folder — modify them in 'Assets/'. Three modification surfaces are available (content, pathPatches, jsonPatch) — see the skill body for details.
Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available (componentDiff, pathPatches, jsonPatch) — see the skill body for details.
Modify a Unity `UnityEngine.Object`'s serializable fields/properties. Three modification surfaces are available (`objectDiff`, `pathPatches`, `jsonPatch`) — see the skill body. Use 'object-get-data' first to inspect the object structure.
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
| name | profiler-list-modules |
| description | List all known profiler module names with their local 'enabled' bookkeeping flag. |
Returns Tool_Profiler.AvailableModules projected into a ProfilerModulesData list, with each entry's Enabled field reflecting the wrapper's local bookkeeping.
Uses only built-in Unity APIs and in-process state. No external Unity package is required. Pair with profiler-enable-module to flip the bookkeeping flag.
unity-mcp-cli run-tool profiler-list-modules --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool profiler-list-modules --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool profiler-list-modules --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
nothing | string | No |
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerModulesData",
"description": "Container for 'profiler-list-modules' output."
}
},
"$defs": {
"System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerModuleInfo)": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerModuleInfo",
"description": "Profiler module entry returned by 'profiler-list-modules'."
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerModuleInfo": {
"type": "object",
"properties": {
"Name": {
"type": "string",
"description": "Module name (e.g. 'CPU', 'Memory')."
},
"Enabled": {
"type": "boolean",
"description": "Whether the wrapper considers this module enabled. Local bookkeeping only."
}
},
"required": [
"Enabled"
],
"description": "Profiler module entry returned by 'profiler-list-modules'."
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerModulesData": {
"type": "object",
"properties": {
"Modules": {
"$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerModuleInfo)",
"description": "All known profiler modules and their wrapper-side enabled flag."
}
},
"description": "Container for 'profiler-list-modules' output."
}
},
"required": [
"result"
]
}