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IvanMurzak
GitHub 제작자 프로필

IvanMurzak

3개 GitHub 저장소에서 수집된 87개 skills를 저장소 단위로 보여줍니다.

수집된 skills
87
저장소
3
업데이트
2026년 8월 14일
저장소 탐색

저장소와 대표 skills

assets-modify
소프트웨어 개발자

Modify an asset file in the project. Use 'assets-get-data' first to inspect the asset structure before modifying. Not allowed to modify asset files in the 'Packages/' folder — modify them in 'Assets/'. Three modification surfaces are available (content,…

2026년 6월 2일
gameobject-component-modify
소프트웨어 개발자

Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before…

2026년 6월 2일
object-modify
소프트웨어 개발자

Modify a Unity `UnityEngine.Object`'s serializable fields/properties. Three modification surfaces are available (`objectDiff`, `pathPatches`, `jsonPatch`) — see the skill body. Use 'object-get-data' first to inspect the object structure.

2026년 6월 2일
assets-copy
소프트웨어 개발자

Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.

2026년 5월 27일
assets-create-folder
소프트웨어 개발자

Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).

2026년 5월 27일
assets-delete
소프트웨어 개발자

Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.

2026년 5월 27일
assets-find-built-in
소프트웨어 개발자

Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.

2026년 5월 27일
assets-find
소프트웨어 개발자

Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.

2026년 5월 27일
수집된 skill 80개 중 8개를 표시합니다.
clone
소프트웨어 개발자

Scaffold a ready-made pipeline into this project by copying a template that ships with the installed pipeline CLI into ./.pipeline/<name>/. Use to bootstrap a working pipeline (e.g. support-answer, ship-feature, example-minimal) without authoring one from…

2026년 8월 14일
design
소프트웨어 개발자

Design a new repeatable long-chain AI workflow as a pipeline — a pipeline.yml manifest plus the markdown its steps read — under this project's .pipeline/. Invoke only for workflows that will be re-run many times, such as releases, recurring audits, and…

2026년 8월 14일
dispatch
소프트웨어 개발자

Autonomously match a free-form task description (or GitHub issue) against this project's pipeline manifests and run the matching pipeline(s) — single or chained — without asking for confirmation. Invoke when an inbound task description may have a pre-authored…

2026년 8월 14일
find
소프트웨어 개발자

Find the best-matching pipeline in this project for a task description (or GitHub issue) using the deterministic, AI-free BM25 matcher. Returns a ranked candidate list with exclusion reasons, then asks the user to confirm before chaining into /pipeline:run.…

2026년 8월 14일
optimize
소프트웨어 개발자

USER-INVOKED ONLY (e.g. on a weekly schedule) — review the pipeline run measurements under .pipeline/.stats/ (durations, outcomes, tokens, tool failures), inspect run logs where something regressed or repeatedly failed, and apply targeted improvements to…

2026년 8월 14일
run
소프트웨어 개발자

Run (or resume) a pipeline that the /pipeline:design skill already wrote. Stays in the main session as the thin supervisor and spawns a single pipeline-manager that drives the whole chain in fresh-context step-executors. Invoke when the user wants to run or…

2026년 8월 14일
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