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create-enemy
Toolkit for generating new enemy AI in Split Shift. Use when asked to create an enemy, scaffold a mob, or implement an antagonist.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Toolkit for generating new enemy AI in Split Shift. Use when asked to create an enemy, scaffold a mob, or implement an antagonist.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Toolkit for creating traps, hazards, and environmental dangers in Split Shift. Use when adding saw blades, spike pits, instant-death zones, or moving hazards.
Toolkit for integrating animation events, state machines, and animation-driven logic in Split Shift. Use when working with Animator controllers, animation clips, or animation-triggered gameplay events.
Toolkit for modifying UI components in Split Shift—HUD elements, menus, canvases, buttons, and overlays. Use when working on any visual interface element.
Runbook for modifying global controllers (GameManager, HUDManager, PlayerManager, etc.) in Split Shift.
Use when adding features, refactoring, or updating the PlayerBehavior controller for Jax and Axel.
| name | create-enemy |
| description | Toolkit for generating new enemy AI in Split Shift. Use when asked to create an enemy, scaffold a mob, or implement an antagonist. |
EnemyBase abstract class.EnemyBase handles health, target detection (CanSeePlayer), flipping, and a FixedUpdate state machine (State.Patrol, State.Chase, State.Attack).public fields for Inspector variables. Strictly use [SerializeField] private._camelCase prefix.EnemyBase.TriggerAttack() method to execute damage or spawn projectiles.virtual methods Patrol() or Chase().Player.GetComponent<PlayerBehavior>().TakeDamage(damageAmount).public variables exist in the final output.