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update-player
Use when adding features, refactoring, or updating the PlayerBehavior controller for Jax and Axel.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Use when adding features, refactoring, or updating the PlayerBehavior controller for Jax and Axel.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
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Runbook for modifying global controllers (GameManager, HUDManager, PlayerManager, etc.) in Split Shift.
| name | update-player |
| description | Use when adding features, refactoring, or updating the PlayerBehavior controller for Jax and Axel. |
Update()) or physics manipulation (FixedUpdate()).public fields for variables (e.g., replace existing public float moveSpeed with [SerializeField] private float _moveSpeed)._camelCase.Update(). Rigidbody velocity/forces must reside in FixedUpdate().IsJax boolean pulled from PlayerManager.Instance.isJax.PlayerBehavior.cs to locate where the new logic belongs (e.g., HandleJump, HandleAttack, HandleDash).Update() method.FixedUpdate() and multiply by Time.deltaTime if outside of rigid body physics.PlayerBehavior.cs that violates the standards (like public fields), automatically refactor it to [SerializeField] private _camelCase.PlayerManager.Instance.UpdateHUD() is called.