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update-manager
Runbook for modifying global controllers (GameManager, HUDManager, PlayerManager, etc.) in Split Shift.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
Runbook for modifying global controllers (GameManager, HUDManager, PlayerManager, etc.) in Split Shift.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Toolkit for creating traps, hazards, and environmental dangers in Split Shift. Use when adding saw blades, spike pits, instant-death zones, or moving hazards.
Toolkit for integrating animation events, state machines, and animation-driven logic in Split Shift. Use when working with Animator controllers, animation clips, or animation-triggered gameplay events.
Toolkit for modifying UI components in Split Shift—HUD elements, menus, canvases, buttons, and overlays. Use when working on any visual interface element.
Toolkit for generating new enemy AI in Split Shift. Use when asked to create an enemy, scaffold a mob, or implement an antagonist.
Use when adding features, refactoring, or updating the PlayerBehavior controller for Jax and Axel.
| name | update-manager |
| description | Runbook for modifying global controllers (GameManager, HUDManager, PlayerManager, etc.) in Split Shift. |
Awake().public fields for Inspector variables. Strictly use [SerializeField] private._camelCase prefix.Awake() or Start(). Do NOT use GetComponent() inside Update().public static ClassName Instance; and initializes it properly in Awake().public variables and convert them to [SerializeField] private _camelCase. Update all internal references to match the new variable names.Start, Update) are left behind if unused.