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gameplay-ability-system

Build abilities, attributes, and effects with Unreal's Gameplay Ability System (GAS) — UAbilitySystemComponent (ASC), UGameplayAbility with ActivateAbility/CommitAbility/EndAbility, UAttributeSet with FGameplayAttributeData and ATTRIBUTE_ACCESSORS macro, UGameplayEffect with Instant/HasDuration/Infinite policies and GE Components, FGameplayAbilitySpec for granting, UAbilityTask for async steps (WaitDelay, PlayMontageAndWait, WaitGameplayEvent), GameplayCues for networked VFX/SFX, instancing policies (InstancedPerActor/InstancedPerExecution), net execution policies (LocalPredicted/ServerOnly), and replication modes (Full/Mixed/Minimal). Use when implementing abilities with cooldowns/costs/tags, health/stamina/mana attributes, buffs/debuffs/ damage via Gameplay Effects, ability tasks for async gameplay, Gameplay Cues for cosmetic feedback, or networked server-authoritative ability activation with client prediction. GAS requires the GameplayAbilities plugin and AbilitySystemGlobals initialization.

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kevinpbuckley/unreal-engine-skills
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2026년 8월 4일 15:34
감지된 SKILL.md 언어
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