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sparkengine-architecture-contract

스타23
포크1
업데이트2026년 7월 18일 15:21

The load-bearing design decisions of the SparkEngine C++23 game engine: the invariants that MUST hold, WHY each exists, what breaks if you violate it, and the OPEN known-weak-points. TRIGGER when you are about to add or wire a subsystem, touch the service locator / EngineContext, change ECS system ordering or the system-manager plumbing, add a global, change RHI backend selection, cross the DLL/game-module boundary, or you catch yourself asking "how is this engine supposed to fit together / where does X live / can I add a g_ global / why is my subsystem null in a module". DO NOT TRIGGER for pure build/CMake/CI failures (use the global cmake-msvc / ci-troubleshoot skills), pure formatting, or a self-contained bug fix that touches no cross-subsystem boundary and adds no new system.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
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