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sparkengine-debugging-playbook
SparkEngine subsystem-specific symptom lookup table: you observed a concrete wrong behavior in a SparkEngine subsystem (AI behavior trees, weapons, the ImGui editor, undo/redo, MMO modules, localization, cinematic sequencer, ECS system ticking, or client-side network prediction) and need to know where to look, what the correct code should look like, and a discriminating experiment to confirm the cause before changing anything. TRIGGER when the user says things like "cloned behavior tree does nothing", "weapon damage is attributed to entity 0", "editor crashes when I open a scene", "editor won't prompt to save", "MMO module uses the wrong NetworkManager", "localized string is garbage", "cutscene has no audio", "my ECS system never ticks / never runs", or "multiplayer is rubber-banding / desyncing". DO NOT TRIGGER for generic C++ crashes, undefined-behavior hunts, or compiler/linker error messages (use the global cpp-crash-triage and msvc-error-decoder skills), nor for a chronological "what changed and why" nar
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.