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sparkengine-custom-allocator

스타23
포크1
업데이트2026년 7월 7일 12:00

Reference for SparkEngine's four hand-rolled memory allocators — FrameAllocator (per-frame bump), LockFreeRingAllocator (producer/consumer ring), HandleAllocator/VersionedHandle (generational handles), and RHI TransientBufferAllocator (GPU vertex/index suballocation). TRIGGER when you are about to write per-frame or transient allocations, ask "which allocator should I use", need the exact method signatures / thread-safety of one of these, wonder why the code uses naked buffers instead of new/delete, or need to prevent use-after-free on recycled slots/indices. DO NOT TRIGGER for hunting an actual leak or use-after-free bug (use the memory-hunt skill), for general std::unique_ptr ownership questions, or for GPU resource lifetime / ComPtr / RHI backend selection.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
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