| name | seedance-vfx |
| description | This skill should be used when the user asks for VFX, particles, energy, destruction, transformation, weather effects, magical effects, explosions, smoke, fire, water, or physically plausible effects in Seedance 2.0. |
| license | MIT |
| user-invocable | true |
| tags | ["vfx","particles","effects","seedance-20"] |
| metadata | {"version":"6.6.0","updated":"2026-07-04","parent":"seedance-20","author":"Iamemily2050 (@iamemily2050)","repository":"https://github.com/Emily2040/seedance-2.0","openclaw":{"emoji":"🎬","homepage":"https://github.com/Emily2040/seedance-2.0"}} |
seedance-vfx
VFX prompts need material behavior, source, timing, and consequence. Treat every effect as physical: it starts somewhere, interacts with light and objects, changes over time, and ends in a visible state. Avoid generic words such as magical, explosive, or cinematic unless they are translated into particles, fluids, smoke, light, debris, deformation, or energy behavior.
Intent
The user wants wonder, and wonder dies the moment it stops obeying physics. This skill's purpose is magic with a budget of cause and effect: every effect has a source, a journey, and an ending, so the impossible reads as witnessed rather than rendered.