Orchestrate a fail-closed Korean game-localization workflow across overall analysis, text analyze/translate/QA/review, conditional image analyze/translate/QA/review, integrated QA, and release. Review stages prepare emulator-ready handoffs by default and wait…
Leuconoe/GameTranslateSkills
SkillsMP는 Leuconoe/GameTranslateSkills에서 15개의 skill을 수집했습니다. skill을 열어 소스와 세부 정보를 확인하세요.
- 최근 기록된 소스 활동
- SkillsMP 카탈로그 업데이트
- 수집된 skills
- 15
- GitHub 스타
- 5
- GitHub 포크
- 1
이 저장소의 skills
수집된 skill 15개 중 15개를 표시합니다.
Run technical and visual QA after image translation: validate no-API built-in imagegen multi-candidate provenance, source protection, original Korean visual feel, source-text removal, canvas, alpha, anchors, atlases, preserved pixels, hashes, and injection…
Prepare an image-review handoff after technical QA with complete before/after and multi-candidate comparisons, built-in imagegen provenance, source-text removal, original Korean visual feel, layout, alpha, atlas, and style evidence. Use after gt-image-qa and…
Translate text-bearing game textures, atlases, and raster labels through no-API built-in imagegen edits, multi-candidate selection, fail-closed provenance, source protection, and original typography, atmosphere, layout, alpha, material, and lighting…
Archive exact cleanup candidates for one game title project, fully re-review and report them, then move separately approved files only to the recoverable operating-system Trash. Use when cleaning a title's _work project after QA/release or when stale session…
Integrated game-translation QA after text and conditional image review-ready handoffs: verify font coverage, structure, build, session ownership, emulator/runtime behavior, and logs/screenshots with fail-closed bench-versus-runtime evidence. Use for final…
Release a QA-verified Korean game patch using the platform adapter's exact contract, deterministic hashes, runtime evidence, notes, and cleanup evidence; for NSW build or patch packaging, consume the canonical ZIP produced by gt-nsw-build.
Archive exact cleanup candidates from a game-translation workspace, fully re-review and report them, then move separately approved files only to the recoverable operating-system Trash. Use when reconciling title folders, unscoped root artifacts, stale…
Create or validate the one canonical NSW LayeredFS patch ZIP when the user asks for 빌드 생성, 패치 생성, an NSW build, or a Title-ID/romfs archive; reject alternate candidate, delta-applier, game-name, or update-Title-ID packages.
Image branch analysis after overall and text handoff: inventory every text-bearing texture and lock its original typography, color, outline, material, lighting, spacing, atmosphere, edit regions, anchors, canvas, alpha, atlas, style, and image scope before…
Overall analysis entry stage for game localization: extract game files, identify platform/engine/text/image/font formats and language slots, build source inventory, and fail closed on unverifiable extraction or coverage. Use when starting or resuming a game…
Text branch analysis for game localization: inventory every text source, stable key, encoding, control token, language slot, and round-trip constraint before translation. Use when starting or resuming text analysis.
Text branch technical QA after Korean translation: validate manifest structure and round-trip safety, prove full Korean font glyph coverage and atlas coordinates/metrics, build an emulator-ready text candidate, and route to text review without waiting for…
Text branch review handoff after technical QA: inspect the complete translated text sheet and emulator-ready candidate, record unresolved issues and optional user review materials, and continue automatically by default. Use after gt-text-qa when text review…
Text branch translation after text analysis: batch-translate extracted game text (JA/EN/ZH to Korean) with glossary accumulation, tone consistency, structure validation, explicit batch-policy checks, and fail-closed warnings. Use when translating game text,…