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cxc-dev-frontend

Use for frontend code and UI fixes. Triggers: CSS, responsive, animation, React, Vue, Svelte, Tailwind, redesign, anti-slop, 프론트엔드, UI 작업, 반응형, 디자인 수정.

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lidge-jun/codexclaw
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2026년 10월 27일 17:07
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SKILL.md
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name
cxc-dev-frontend
description
Use for frontend code and UI fixes. Triggers: CSS, responsive, animation, React, Vue, Svelte, Tailwind, redesign, anti-slop, 프론트엔드, UI 작업, 반응형, 디자인 수정.
metadata
{"last-verified":"2026-07-14","short-description":"Production-grade frontend implementation with responsive, accessible, anti-slop UI guidance.","keywords":["frontend","UI","component","CSS","responsive","layout","animation","design implementation"]}
# Dev-Frontend — Domain-Correct Frontend Engineering Build production-grade frontend implementations from an established product/design direction. This skill owns HTML/CSS/component/runtime implementation, responsive behavior, accessibility wiring, visual verification, and frontend platform rules. Before selecting depth or claiming completion, read [dev](../dev/SKILL.md#01-patch-fast-path-c0c1) and its [verification gate](../dev/SKILL.md#3-verification-before-completion-strict). For current/external evidence, use [dev’s conditional routes](../dev/SKILL.md#conditional-routes). ## Modular References | Condition | Reference | |---|---| | Every frontend change: role boundary | [Role boundaries](references/core/role-boundaries.md) | | Before designing or coding: surface defaults | [Routing defaults](references/core/routing-defaults.md) | | C2 list/detail/form screens | [CRUD UI](references/core/crud-ui.md) | | Marketing/visual surfaces or C3+: choose topic/locale references | [Core topic index](references/core/topic-index.md) | | Framework implementation or configuration | [Stack index](references/stack-index.md) | | Components, direction intake, dials or objective/style classification | [Design intake](references/core/design-intake.md) | | Typography, color, layout, assets, icons or cutouts | [Implementation](references/core/implementation.md) | | New/redesigned surfaces or visual audits | [Anti-slop enforcement](references/core/anti-slop-enforcement.md) | | Performance, accessibility, forms, state, platform or errors | [Platform and runtime](references/core/platform-runtime.md) | | WCAG 2.2 AA questions or any accessibility conformance statement | [WCAG 2.2 AA](references/core/wcag22-aa.md) | | Auditing a rendered UI: violation ledger, before/after evidence, fix proof | [Visual audit loop](references/core/visual-audit-loop.md) | | API consumption, security UI or contract fixtures | [Backend contracts](references/core/backend-contracts.md) | | Any render/executable frontend artifact | [Verification grounding](references/core/render-grounding.md) | | Before shipping a production frontend surface at C2+ | [Full pre-flight](references/core/preflight-full.md) | Start with `references/core/anti-slop.md`, `references/core/aesthetics.md`, `references/core/responsive-viewport.md`, and `references/core/visual-verification.md`. Add domain/locale/stack references only when relevant. For C2 ordinary app screens (form/table/list/detail), `references/core/crud-ui.md` alone suffices; add the style references above for marketing/visual surfaces or C3+ work. - UI/rendering bug RCA: load `dev-debugging`. - Build pipeline, bundle config, or deployment: load `dev-devops`. - Project setup or file placement conventions: load `dev-scaffolding`. - Data-driven dashboards, reporting views, or data format expectations: load `dev-data`. ## 0. Frontend Routing Before designing or coding, classify the work: | Decision | Options | Why It Matters | | --- | --- | --- | | Product surface | landing, app, dashboard, AI tool, public service, education, game, creative | Sets density, typography scale, asset requirements | | Locale | Korean-first, global/i18n, English-only | Sets CJK typography, copy, date/number formats | | Density | campaign, consumer app, productivity, SaaS, ops, finance, developer console | Prevents landing-page composition inside repeated-work tools | | Asset need | none, screenshot, product photo, diagram, chart, illustration, soft 3D, game asset | Prevents asset-free gradient/card UI | | Soft 3D/character gate | not allowed, subtle, primary | Prevents generic cute 3D/mascot slop | | Motion intensity | static, feedback-only, expressive, cinematic | Prevents cinematic motion in utility workflows |
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