| name | 3dsmax-mesh-ops |
| description | Domain skill - inspect and mutate 3ds Max mesh topology, cleanup, smoothing groups, modifier stacks, proxy meshes, and explicit normals through atomic host-native operations. |
| license | MIT |
| compatibility | dcc-mcp-core 0.17+, 3ds Max 2024+ |
| metadata | {"dcc-mcp":{"dcc":"3dsmax","version":"1.0.0","layer":"domain","stage":"authoring","search-hint":"3ds Max mesh cleanup topology normals smoothing groups modifiers triangulate attach detach proxy subdivision","tags":"3dsmax, mesh, topology, cleanup, normals, smoothing, modifiers","tools":"tools.yaml"}} |
3ds Max Mesh Operations Skill
Inspect mesh topology and apply focused mesh cleanup, subdivision, proxy, attach,
detach, smoothing group, and normal operations through pymxs.
Mutating tools require explicit node names, stable object handles, or an
explicit use_selection=true argument. They return changed-node summaries so
agents can report what changed without relying on opaque macros.