| name | 3dsmax-rigging |
| description | Domain skill - create and inspect host-native 3ds Max rig helpers, bones, constraints, path helpers, and common deformer modifiers. |
| license | MIT |
| compatibility | dcc-mcp-core 0.17+, 3ds Max 2024+ |
| metadata | {"dcc-mcp":{"dcc":"3dsmax","version":"1.0.0","layer":"domain","stage":"authoring","search-hint":"3ds Max rigging helper bone joint chain constraint deformer skin modifier path helper","tags":"3dsmax, rigging, bones, constraints, deformers","tools":"tools.yaml"}} |
3ds Max Rigging Tools
Create lightweight rig helper primitives, build simple bone chains, inspect
constraints and deformer state, and apply or remove common host-native
modifiers. Tools operate on explicit node references or explicit
use_selection=true and declare affinity: main for 3ds Max scene access.
Character-system helpers are limited to availability checks so optional biped
or CAT support can fail gracefully when the host installation does not expose
those APIs.