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items
Schema and rules for creating items
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Schema and rules for creating items
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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| name | items |
| description | Schema and rules for creating items |
| context | fork |
| agent | items |
Edit tabs/items.json.
| Field | Requirement |
|---|---|
name | Must match object key exactly |
category | Must be in itemSettings.itemCategories (armor, consumable, etc.) |
description | Brief flavor text describing the item's appearance and nature |
bonuses | Array of bonuses - use [] if item is not equipable |
| Field | When to Include |
|---|---|
slot | Required for equippable items |
mediaContent | Required for readable items - the text content to display |
Omit these fields (calculated at runtime):
uuid, quantity, equippedSlotcategory: "Consumable", no slotbonuses: []category: "Currency", no slotitemSettings.currencyName for stackingbonuses: []category: "Readable", no slotmediaContent with the text to displaybonuses: []Array of stat modifications applied when item is equipped.
{ type: "stat", variable: "damage", value: 5 } // +50% damage
{ type: "stat", variable: "armor", value: 100 } // 10% incoming damage reduction
{ type: "attribute", variable: "strength", value: 2 } // +2 to attribute
{ type: "skill", variable: "stealth", value: 1 } // +1 to skill
{ type: "resource", variable: "health", value: 10 } // +10 max health
Format: { type: "stat" | "attribute" | "skill" | "resource", variable: string, value: number }
For type: "stat", only damage and armor are valid variable values. Armor reduces incoming damage by value / 1000 (capped at 90%).
interface ItemDefinition {
name: string
category: string
description: string
bonuses: ItemBonus[]
slot?: string
mediaContent?: string
}
interface ItemBonus {
type: 'resource' | 'stat' | 'attribute' | 'skill'
variable: string
value: number
}
For detailed documentation, see items-reference.md.