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items
Schema and rules for creating items
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Schema and rules for creating items
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Schema and rules for editing AI instructions
Check character counts and limits for Voyage World config files. Use when checking how much space is used, before adding large content, or when approaching size limits.
Schema and rules for creating locations
Schema and rules for editing settings
Schema and rules for creating traits
Schema and rules for creating triggers
| name | items |
| description | Schema and rules for creating items |
| context | fork |
| agent | items |
Edit tabs/items.json.
| Field | Requirement |
|---|---|
name | Must match object key exactly |
category | Must be in itemSettings.itemCategories (armor, consumable, etc.) |
description | Brief flavor text describing the item's appearance and nature |
bonuses | Array of bonuses - use [] if item is not equipable |
| Field | When to Include |
|---|---|
slot | Required for equippable items |
mediaContent | Required for readable items - the text content to display |
Omit these fields (calculated at runtime):
uuid, quantity, equippedSlotcategory: "Consumable", no slotbonuses: []category: "Currency", no slotitemSettings.currencyName for stackingbonuses: []category: "Readable", no slotmediaContent with the text to displaybonuses: []Array of stat modifications applied when item is equipped.
{ type: "stat", variable: "damage", value: 5 } // +50% damage
{ type: "stat", variable: "armor", value: 100 } // 10% incoming damage reduction
{ type: "attribute", variable: "strength", value: 2 } // +2 to attribute
{ type: "skill", variable: "stealth", value: 1 } // +1 to skill
{ type: "resource", variable: "health", value: 10 } // +10 max health
Format: { type: "stat" | "attribute" | "skill" | "resource", variable: string, value: number }
For type: "stat", only damage and armor are valid variable values. Armor reduces incoming damage by value / 1000 (capped at 90%).
interface ItemDefinition {
name: string
category: string
description: string
bonuses: ItemBonus[]
slot?: string
mediaContent?: string
}
interface ItemBonus {
type: 'resource' | 'stat' | 'attribute' | 'skill'
variable: string
value: number
}
For detailed documentation, see items-reference.md.