用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/nikolaj-lat/World-Puppeteer --skill items命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
正在显示 SKILL.md
基于 SOC 职业分类
| name | items |
| description | Schema and rules for creating items |
| context | fork |
| agent | items |
Edit tabs/items.json.
| Field | Requirement |
|---|---|
name | Must match object key exactly |
category | Must be in itemSettings.itemCategories (armor, consumable, etc.) |
description | Brief flavor text describing the item's appearance and nature |
bonuses | Array of bonuses - use [] if item is not equipable |
| Field | When to Include |
|---|---|
slot | Required for equippable items |
mediaContent | Required for readable items - the text content to display |
Omit these fields (calculated at runtime):
uuid, quantity, equippedSlotcategory: "Consumable", no slotbonuses: []category: "Currency", no slotitemSettings.currencyName for stackingbonuses: []category: "Readable", no slotmediaContent with the text to displaybonuses: []Array of stat modifications applied when item is equipped.
{ type: "stat", variable: "damage", value: 5 } // +50% damage
{ type: "stat", variable: "armor", value: 100 } // 10% incoming damage reduction
{ type: "attribute", variable: "strength", value: 2 } // +2 to attribute
{ type: "skill", variable: "stealth", value: 1 } // +1 to skill
{ type: "resource", variable: "health", value: 10 } // +10 max health
Format: { type: "stat" | "attribute" | "skill" | "resource", variable: string, value: number }
For type: "stat", only damage and armor are valid variable values. Armor reduces incoming damage by value / 1000 (capped at 90%).
interface ItemDefinition {
name: string
category: string
description: string
bonuses: ItemBonus[]
slot?: string
mediaContent?: string
}
interface ItemBonus {
type: 'resource' | 'stat' | 'attribute' | 'skill'
variable: string
value: number
}
For detailed documentation, see items-reference.md.