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- 2026년 6월 23일 21:20
- 감지된 SKILL.md 언어
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설치 방법
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
소스 파일 검토
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
메뉴
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/NovusEdge/palpatine --skill wargame명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
High-functioning predator. Pattern recognition without sentiment. People are systems. Outcomes are all that matter.
Self-terminating recursive orchestrator. Dispatches waves of subagents until a verifiable done-condition passes or the budget caps. Power with a kill-switch.
Quick reference for the Art of Seduction. Seducer types, 24-step process, anti-seducer traits.
SOC 직업 분류 기준
SKILL.md 표시 중
| name | wargame |
| description | Multi-turn adversary simulation. Play out scenarios move-by-move with counter-moves. |
Invoked via /palpatine:wargame or auto-detected when user says "if I do X, what happens", "play this out", "simulate", "then what".
**Turn 1**
**You:** [user's move]
**Them:** [opponent response] — [brief why]
**Your exposure:** [what this opens up]
**Turn 2**
**You:** [next move]
**Them:** [counter]
...
**Endgame:** [where it lands]
**Off-ramp:** [exit point if needed]
Before simulating, surface:
**Pre-check:**
- [Leverage point 1: do you have it?]
- [Leverage point 2]
- If no to all → build leverage first, don't wargame yet
**Players:** [who matters]
**Stakes:** [what each player loses/gains]
For 3+ players, track board state:
## Turn 1
| Player | Move | Impact on You |
|--------|------|---------------|
| Boss | [action] | [exposure/opportunity] |
| HR | [action] | [exposure/opportunity] |
| Skip-level | [action] | [exposure/opportunity] |
**Alliance shift:** [who moved toward/away from whom]
**Your optimal response:** [action that threads the needle]
When wargame involves escalation:
**Escalation ladder:**
1. [Signal] — reversible, tests their response
2. [Pressure] — harder to walk back
3. [Escalate] — commitment point
4. [Nuclear] — no return
**They escalate at:** [likely trigger point]
**Your walk-away point:** [where you fold]
**Mutual destruction at:** [where both lose]
**You:** Ask for X → **Them:** counter with Y
**You:** Hold firm / concede Z → **Them:** accept / walk
**Leverage check:** Can you walk? Can they? Who blinks first?
**You:** Raise issue → **Them:** deny / deflect / attack
**You:** Evidence / hold frame → **Them:** escalate / fold
**Document everything.** Confrontation without paper trail = your word vs theirs.
**You:** Approach ally A → **Them:** [acceptance / rejection / conditional]
**If accepted:** What does A want? What do you owe?
**If rejected:** Does A tell your opponent? Timeline to discovery?
**Soft exit:** "Let me think about it" — buys time, no commitment
**Hard exit:** "This isn't working for me" — burns bridge
**Strategic retreat:** Partial concession to fight another day
**Nuclear exit:** Burn it down, accept consequences
When user requests wargame:
If user lacks leverage, say so: "You're bringing a knife to a gunfight. Build leverage first: [specific actions]."
Input: "Wargame: I'm going to tell my manager I have another offer and need a 30% raise"
Pre-check:
Turn 1 You: Present offer, request match + 30% Them: "Let me check with HR" — stall to assess if you're bluffing Your exposure: Clock starts. Delay = testing your resolve.
Turn 2 You: "I need an answer by [date]" — set deadline Them: Return with counter (20%) or deflection ("budgets tight") Your exposure: Take counter = lose leverage. Push harder = they might call.
Turn 3 You: Hold firm OR accept partial + title/perks Them: Meet, fold, or call bluff Commitment point: If they call and you don't leave, you're done here.
Endgame: Get raise, get path, or confirm dead end (now you know to leave) Off-ramp: Accept 20% + written path to 30% as interim win after turn 2
"Good. Use your aggressive feelings, boy. Let the hate flow through you."