Use for adding SimReady feature docs, manifests, requirement mappings, validation strategy, and index entries.
원문 언어: 영어
메뉴
SkillsMP는 NVIDIA/simready-foundation에서 25개의 skill을 수집했습니다. skill을 열어 소스와 세부 정보를 확인하세요.
수집된 skill 25개 중 25개를 표시합니다.
Use for adding SimReady feature docs, manifests, requirement mappings, validation strategy, and index entries.
원문 언어: 영어
Use for adding SimReady profile versions with feature bundles, docs, indexes, and validation notes.
원문 언어: 영어
Use for repairing SimReady multibody physics: rigid bodies, joints, articulation roots, and PhysX variants.
원문 언어: 영어
Use for repairing SimReady nonvisual sensor material attributes on bound USD materials.
원문 언어: 영어
Use for repairing SimReady robot core layout, thumbnails, robot schema, relationships, and root joint pinning.
원문 언어: 영어
Use for repairing SimReady robot material organization under the top-level Looks scope.
원문 언어: 영어
Use for creating SimReady packages with package sample scripts, WRAPP setup, root USD inputs, validation phases, and fallback modes.
원문 언어: 영어
Use for updating SimReady profile versions, feature bundles, docs, and adapter notes.
원문 언어: 영어
Use for auditing SimReady requirement, validator, feature, profile, adapter, test, and skill consistency.
원문 언어: 영어
Add SimReady capability docs, requirement indexes, validation stubs, and registrations for new requirement families.
원문 언어: 영어
Use for adding SimReady feature adapters that mutate USD assets between exact feature or profile versions.
원문 언어: 영어
Use for adding atomic SimReady requirements with stable IDs, docs, examples, indexes, and validator follow-up.
원문 언어: 영어
Use for adding SimReady runtime tests, runner expectations, batch/job/report notes, and validation evidence.
원문 언어: 영어
Use for adding executable SimReady validators that report requirement IDs with focused pass/fail coverage.
원문 언어: 영어
Use for repairing SimReady Core naming, asset layout, unresolved paths, and undefined prim failures.
원문 언어: 영어
Use for repairing SimReady Minimal assets: units, upAxis, defaultPrim, hierarchy, mesh quality, extents, and origin placement.
원문 언어: 영어
Use for repairing SimReady rigid-body and collider conformance for neutral or PhysX prop assets.
원문 언어: 영어
Use for vision-guided SimReady grasp repair, grasp_identifier curves, and physics-material triage.
원문 언어: 영어
Use for repairing SimReady material bindings, USDPreview or MDL shaders, texture paths, sizes, and color spaces.
원문 언어: 영어
Use for repairing SimReady base articulation roots and PhysX collision-clearance evidence.
원문 언어: 영어
Use for updating SimReady capability docs, requirement indexes, validation registration, and feature references.
원문 언어: 영어
Use for updating SimReady feature adapters, USD mutation logic, tests, and source/target metadata.
원문 언어: 영어
Use for updating SimReady features with new versions, requirement changes, manifests, docs, and profile notes.
원문 언어: 영어
Use for updating SimReady requirement docs, semantics, validator alignment, and profile impact notes.
원문 언어: 영어
Use for updating SimReady validators, failure messages, edge cases, and tests while preserving requirement semantics.
원문 언어: 영어