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pocket-stack
GitHub 제작자 프로필

pocket-stack

1개 GitHub 저장소에서 수집된 5개 skills를 저장소 단위로 보여줍니다.

수집된 skills
5
저장소
1
업데이트
2026-07-10
저장소 지도

skills가 있는 위치

수집된 skill 수가 많은 주요 저장소와 이 제작자 카탈로그 내 비중, 직업 분포를 보여줍니다.

저장소 탐색

저장소와 대표 skills

pocketjs-video-outro
오디오 및 비디오 기술자

Append a PocketJS-branded, animated end card to a local video (screen recording, demo capture, phone clip). Renders the dark brand card — logo glyph, "PocketJS" wordmark, "Bare Metal Modern Web" tagline, pocketjs.dev — with headless Chrome, then composites it with a crossfade and a staggered text entrance while preserving the source's original audio. Use when asked to add an outro / end card / 片尾 to a video, brand a recording, or produce a shareable clip with the PocketJS sign-off.

2026-07-10
pocketjs-devtools
소프트웨어 개발자

Debug PocketJS apps with Pocket DevTools — deterministic input-tape time travel, component-tree inspection with on-device highlight, pause/step, REPL eval and console on real PSP hardware over PSPLINK, on-demand screenshots, and headless tape replay for regression evidence. Use when asked to debug UI behavior, reproduce or bisect a visual regression, inspect the component tree, capture device screenshots, or verify a fix against a recorded session.

2026-07-09
pocketjs-release
소프트웨어 개발자

Ship a PocketJS release — version bumps, changelog, npm publish via the tag-triggered trusted-publishing workflow, site deploy, and post-release verification. Use when asked to release, publish to npm, cut a version, or when a merged feature set needs to reach users.

2026-07-08
pocketjs-gba-imagegen
웹 개발자

Generate original GBA-friendly pixel-art asset source sheets through Codex app-server and ImageGen, then save PNGs for PocketJS AOT asset baking. Use when a local coding agent needs reusable tiles, 16x16 character sprites, RPG item icons, or generic Game Boy Advance-style pixel art through the shared Codex image generation path.

2026-07-05
pocketjs-psp-benchmark
소프트웨어 개발자

Benchmark PocketJS demos on PSP or PPSSPP, including per-frame timing, renderer phase costs, bundle and pak sizes, arena high-water memory, and minimum passing arena scans. Use when asked to profile PSP performance, compare demo frame budgets, measure memory headroom, find the minimum safe heap for demos, or preserve benchmark evidence in dist/bench.

2026-07-05
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