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asset-audit
Audits Unity assets for naming conventions, file size budgets, format standards, and orphaned/missing references.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Audits Unity assets for naming conventions, file size budgets, format standards, and orphaned/missing references.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
| name | asset-audit |
| description | Audits Unity assets for naming conventions, file size budgets, format standards, and orphaned/missing references. |
| argument-hint | [category|all] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep |
When this skill is invoked:
Identify scope: Specific category or full audit.
Check naming conventions:
Check standards:
Find orphans: Assets with no code references.
Find missing: Code references to non-existent assets.
Output:
## Asset Audit: [Category/All]
### Naming Violations
| Asset | Issue | Suggested Fix |
|-------|-------|---------------|
### Standard Violations
| Asset | Issue | Impact |
|-------|-------|--------|
### Orphaned Assets
[Assets with no references]
### Missing References
[Code references to non-existent assets]
### Summary
- Scanned: X assets
- Violations: X
- Verdict: [CLEAN / NEEDS CLEANUP / CRITICAL ISSUES]
Rapid prototyping workflow for Unity. Quickly validates a mechanic or concept with throwaway code and a structured report.
Load a saved plan from ProjectSettings/GameDeck/plans/ and execute it step-by-step.
Save a plan to ProjectSettings/GameDeck/plans/ — captures the most recent plan from this conversation, or a plan you provide directly.
Plan a feature implementation with tasks, architecture, and file list.
Generate a complete Unity system — MonoBehaviour + ScriptableObject config from structured input.
Analyze and refactor a file or system with before/after comparison.