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brainstorm
Guided game concept ideation — generates ideas for gameplay mechanics, systems, or features using structured creative techniques.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Guided game concept ideation — generates ideas for gameplay mechanics, systems, or features using structured creative techniques.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Rapid prototyping workflow for Unity. Quickly validates a mechanic or concept with throwaway code and a structured report.
Load a saved plan from ProjectSettings/GameDeck/plans/ and execute it step-by-step.
Save a plan to ProjectSettings/GameDeck/plans/ — captures the most recent plan from this conversation, or a plan you provide directly.
Plan a feature implementation with tasks, architecture, and file list.
Generate a complete Unity system — MonoBehaviour + ScriptableObject config from structured input.
Analyze and refactor a file or system with before/after comparison.
| name | brainstorm |
| description | Guided game concept ideation — generates ideas for gameplay mechanics, systems, or features using structured creative techniques. |
| argument-hint | [topic or 'open'] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write |
When this skill is invoked:
Clarify scope: What are we brainstorming? (mechanic, system, feature, full concept)
Gather context: Read relevant knowledge-base docs and existing design docs.
Generate ideas using structured techniques:
For each idea, evaluate:
Output 3-5 concepts with: