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sigilmakes
GitHub 제작자 프로필

sigilmakes

3개 GitHub 저장소에서 수집된 11개 skills를 저장소 단위로 보여줍니다.

수집된 skills
11
저장소
3
업데이트
2026-06-26
저장소 탐색

저장소와 대표 skills

4d-geometry
소프트웨어 개발자

Build or modify Rust4D primitives and tetrahedral meshes. Use when touching rust4d_math::Mesh4D, primitives, Tesseract4D, ShapeTemplate geometry variants, or any code that creates 4D tetrahedra for slicing.

2026-06-10
headless-visual-verification
소프트웨어 품질 보증 분석가·테스터

Run autonomous visual checks for Rust4D rendering changes. Use after touching WGSL shaders, RenderUniforms, camera projection, slice pipeline, primitives, or examples that affect rendering.

2026-06-10
production-readiness
소프트웨어 품질 보증 분석가·테스터

Final quality gate for Rust4D feature branches. Use before PRs, releases, or after broad engine changes. Covers formatting, tests, clippy, rustdoc, visual captures, docs, and scratchpad handoff.

2026-06-10
4d-conventions
소프트웨어 개발자

Rust4D math, matrix, rotation, and GPU layout conventions. Use when editing rust4d_math, Camera4D, WGSL shaders, projection matrices, GPU uniform structs, or anything passing matrices between Rust and the GPU. Prevents convention-mismatch bugs (row/column major, depth range, rotation planes, struct layout).

2026-06-10
slice-invariant
소프트웨어 개발자

Verify the slice-plane invariant when changing Rust4D camera, movement, physics, or rendering code. Use before and after touching Camera4D, CharacterController4D, SimulationSystem, the slice shader, projection, or movement input handling. Explains the invariant, why it breaks, the regression tests, and the headless visual verification workflow.

2026-06-10
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