Skip to main content
Manus에서 모든 스킬 실행
원클릭으로
GitHub 저장소

Rust4D

Rust4D에는 sigilmakes에서 수집한 skills 5개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
5
Stars
2
업데이트
2026-06-10
Forks
0
직업 범위
직업 카테고리 2개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

4d-geometry
소프트웨어 개발자

Build or modify Rust4D primitives and tetrahedral meshes. Use when touching rust4d_math::Mesh4D, primitives, Tesseract4D, ShapeTemplate geometry variants, or any code that creates 4D tetrahedra for slicing.

2026-06-10
headless-visual-verification
소프트웨어 품질 보증 분석가·테스터

Run autonomous visual checks for Rust4D rendering changes. Use after touching WGSL shaders, RenderUniforms, camera projection, slice pipeline, primitives, or examples that affect rendering.

2026-06-10
production-readiness
소프트웨어 품질 보증 분석가·테스터

Final quality gate for Rust4D feature branches. Use before PRs, releases, or after broad engine changes. Covers formatting, tests, clippy, rustdoc, visual captures, docs, and scratchpad handoff.

2026-06-10
4d-conventions
소프트웨어 개발자

Rust4D math, matrix, rotation, and GPU layout conventions. Use when editing rust4d_math, Camera4D, WGSL shaders, projection matrices, GPU uniform structs, or anything passing matrices between Rust and the GPU. Prevents convention-mismatch bugs (row/column major, depth range, rotation planes, struct layout).

2026-06-10
slice-invariant
소프트웨어 개발자

Verify the slice-plane invariant when changing Rust4D camera, movement, physics, or rendering code. Use before and after touching Camera4D, CharacterController4D, SimulationSystem, the slice shader, projection, or movement input handling. Explains the invariant, why it breaks, the regression tests, and the headless visual verification workflow.

2026-06-10