SOC 직업 분류 기준
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/SimHacker/moollm --skill reward명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
SKILL.md 표시 중
| name | reward |
| description | Motto: Rewards should feel earned and fitting. |
| license | MIT |
| tier | 1 |
| allowed-tools | ["read_file","write_file"] |
| related | ["scoring","buff","hero-story","adventure"] |
| tags | ["moollm","achievement","prizes","narrative","game"] |
Dynamic achievement rewards — the treasure matches the quest. "Rewards should feel earned and fitting."
Thematic Appropriateness
Rewards match achievements:
| Type | Examples | When Granted |
|---|---|---|
| Items | Weapons, tools, treasures | Combat, exploration |
| Gold | Currency, valuables | Commerce, quests |
| Buffs | Temporary powers | Heroic moments |
| Titles | LIGHT-BEARER, DRAGON-SLAYER | Major achievements |
| Abilities | New skills, techniques | Learning, training |
| Access | Keys, permissions, trust | Social achievements |
| Knowledge | Secrets, lore, maps | Investigation |
| Heirlooms | Items with history | Generational play |
invoke: GRANT
params:
recipient: "Who gets it"
achievement: "What they did"
reward: "What they get (or auto-generate)"
effect:
- Add to recipient's inventory or state
- Record in achievement log
- Narrate the granting
invoke: GENERATE
params:
achievement: "What was accomplished"
context: "Where and how"
effect:
- Analyze achievement theme
- Generate appropriate reward
- Propose with justification
Achievement: "Rescued the blacksmith from the fire"
Context: Village fire, heroic action
Thematic analysis:
- Fire → fire-related items?
- Blacksmith → smithing reward?
- Heroic → reputation boost?
Generated rewards:
1. Fireproof cloak (practical, thematic)
2. Free repairs for life (relationship)
3. Title: FLAME-WALKER (reputation)
4. Secret: location of rare ore (knowledge)
| Achievement Level | Reward Scale |
|---|---|
| Minor task | Small token, few coins |
| Significant quest | Useful item, title |
| Major accomplishment | Powerful item, ability |
| Legendary feat | Unique artifact, lasting fame |
When curses are lifted, special rewards apply:
curse:
name: "Curse of Darkness"
lift_condition: "Light 3 dark places"
reward_on_lift:
- title: "LIGHT-BEARER"
- ability: "Glow in darkness"
- knowledge: "Location of the Shadow Temple"
Some rewards mature over time:
delayed_reward:
type: "Planted seed"
matures: "After 3 game days"
becomes: "Magical fruit tree"
relationship_reward:
type: "Merchant's favor"
grows_with: "Repeated business"
becomes: "Exclusive supplier"
reward_state:
earned_rewards: []
pending_rewards: []
titles: []
achievements_log:
- date: "2026-01-15"
achievement: "Rescued the blacksmith"
reward: "Fireproof cloak"
| Skill | Integration |
|---|---|
| scoring | Score determines reward quality |
| buff | Some rewards are buffs |
| economy | Gold rewards |
| character | Rewards update character state |
| adventure | Quest completion triggers rewards |
> [Player completes fire rescue quest]
GENERATE: achievement="rescued blacksmith from fire"
Analysis:
- Heroic action in dangerous situation
- Relationship established with craftsman
- Fire element prominent
Proposed rewards:
1. 🛡️ Fireproof Cloak - practical protection
2. 🔨 Free Smithing - relationship benefit
3. 🏆 Title: FLAME-WALKER - reputation
Which feels right for this character?