| name | uloop-find-game-objects |
| toolName | find-game-objects |
| description | Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches. |
uloop find-game-objects
Find GameObjects with search criteria or get details for currently selected Hierarchy objects.
Use this before execute-dynamic-code when identifying or inspecting selected GameObjects. Use get-hierarchy instead when you need the child tree, parent-child structure, or descendants under the selection.
Usage
uloop find-game-objects [options]
Parameters
| Parameter | Type | Default | Description |
|---|
--name-pattern | string | - | Name pattern to search |
--search-mode | string | Exact | Search mode: Exact, Path, Regex, Contains, Selected |
--required-components | array | - | Required components |
--tag | string | - | Tag filter |
--layer | integer | - | Layer filter (layer number) |
--max-results | integer | 20 | Maximum number of results |
--include-inactive | flag | - | Include inactive GameObjects |
--include-inherited-properties | flag | - | Include inherited properties in results |
Search Modes
| Mode | Description |
|---|
Exact | Exact name match (default) |
Path | Hierarchy path search (e.g., Canvas/Button) |
Regex | Regular expression pattern |
Contains | Partial name match |
Selected | Get currently selected GameObjects in Unity Editor |
Global Options
| Option | Description |
|---|
--project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
Examples
uloop find-game-objects --name-pattern "Player"
uloop find-game-objects --required-components Rigidbody
uloop find-game-objects --tag "Enemy"
uloop find-game-objects --name-pattern "UI_.*" --search-mode Regex
uloop find-game-objects --search-mode Selected
uloop find-game-objects --search-mode Selected --include-inactive
Output
Returns JSON with:
Results (array): Matching GameObjects, each containing:
Name (string): GameObject name
Path (string): Hierarchy path (e.g., Canvas/Panel/Button)
IsActive (boolean): Active state in hierarchy
Tag (string): GameObject tag
Layer (number): Layer index
Components (array): Each entry has Type (short name, e.g., Rigidbody), FullTypeName (e.g., UnityEngine.Rigidbody), and Properties (array of Inspector-visible {Name, Type, Value} pairs)
TotalFound (number): Results returned (after --max-results clipping). For multi-selection file export, this is the number exported.
ErrorMessage (string): Top-level failure summary (empty on success)
ProcessingErrors (array): Selected-mode per-GameObject serialization failures, each {GameObjectName, GameObjectPath, Error}. Omitted/null or empty on clean runs.
Multi-selection file export
For Selected mode with multiple successfully serialized GameObjects, inline Results is not populated and the data is written to a file instead. Two extra fields appear:
ResultsFilePath (string): Relative path under .uloop/outputs/FindGameObjectsResults/
Message (string): Human-readable summary (e.g., "5 GameObjects exported")
Single-selection and search-mode calls (Exact, Path, Regex, Contains) always return inline. No selection (Selected mode with empty selection) returns empty Results plus a Message.