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uloop-focus-window
Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
| name | uloop-focus-window |
| description | Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction. |
Bring Unity Editor window to front using OS-level commands.
uloop focus-window
| Option | Description |
|---|---|
--project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
# Focus Unity Editor
uloop focus-window
Returns JSON with:
Success: Whether the focus operation succeededMessage: Status message (e.g. Unity Editor window focused (PID: 12345), or the failure reason such as Unity project not found / No running Unity process found for this project / Failed to focus Unity window: <reason>)uloop capture-unity-window to ensure the target window is visibleClear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
Compile the Unity project and report errors/warnings. Use after C# edits.
Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.
Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks
Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.
Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.