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weapon-trail
Create a ribbon trail effect that follows a weapon's movement.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Create a ribbon trail effect that follows a weapon's movement.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Poll for changes to any value and trigger React re-renders when it changes.
Day-to-day coding style and patterns for R3F game development with Miniplex ECS.
Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, oxfmt, oxlint, and TypeScript.
Use Zustand as a simple state store for entity management (not a true ECS).
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
Shake the camera when the player takes damage or on impacts for visual feedback.
| name | weapon-trail |
| description | Create a ribbon trail effect that follows a weapon's movement. |
Create a ribbon trail effect that follows a weapon's movement.
Build a custom BufferGeometry that stores a history of positions in a ring buffer. Each frame, record the current world positions of trail points and update the geometry vertices to create a ribbon connecting all historical positions.
positions.needsUpdate = truelocalToWorld() to get world positions from the target objectconst trailPoints = [new Vector3(0, 0, 0), new Vector3(0, 1.5, 0)]
<group ref={weaponRef}>
<mesh>{/* weapon mesh */}</mesh>
</group>
<Trail target={weaponRef} points={trailPoints} enabled={isAttacking} />
This skill is part of verekia's r3f-gamedev.