소스 정보
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- xuelongqy/flutter_easy_refresh
- 최근 소스 활동
- 2026년 3월 19일 16:33
- 감지된 SKILL.md 언어
- 영어
- 스타
- 4,069
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설치 방법
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
소스 파일 검토
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
메뉴
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/xuelongqy/flutter_easy_refresh --skill flutter-state-management명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
SKILL.md 표시 중
SOC 직업 분류 기준
| name | flutter-state-management |
| description | Manage state in your Flutter application |
| metadata | {"model":"models/gemini-3.1-pro-preview","last_modified":"Tue, 03 Mar 2026 20:44:13 GMT"} |
Implements robust state management and architectural patterns in Flutter applications using Unidirectional Data Flow (UDF) and the Model-View-ViewModel (MVVM) design pattern. Evaluates state complexity to differentiate between ephemeral (local) state and app (shared) state, applying the appropriate mechanisms (setState, ChangeNotifier, or the provider package). Ensures that the UI remains a pure function of immutable state and that the data layer acts as the Single Source of Truth (SSOT).
Evaluate the data requirements of the feature to determine the appropriate state management approach. Use the following decision tree:
PageView, animation progress, local form input)
StatefulWidget + setState).ChangeNotifier + provider).STOP AND ASK THE USER: If the scope of the state (ephemeral vs. app-wide) is ambiguous based on the provided requirements, pause and ask the user to clarify the intended scope and lifecycle of the data.
For local UI state, use a StatefulWidget. Ensure that setState() is called immediately when the internal state is modified to mark the widget as dirty and schedule a rebuild.
class LocalStateWidget extends StatefulWidget {
const LocalStateWidget({super.key});
@override
State<LocalStateWidget> createState() => _LocalStateWidgetState();
}
class _LocalStateWidgetState extends State<LocalStateWidget> {
bool _isToggled = false;
void _handleToggle() {
// Validate-and-Fix: Ensure setState wraps the mutation.
setState(() {
_isToggled = !_isToggled;
});
}
@override
Widget build(BuildContext context) {
return Switch(
value: _isToggled,
onChanged: (value) => _handleToggle(),
);
}
}
For shared state, implement the MVVM pattern enforcing Unidirectional Data Flow (UDF).
A. Create the Model (Data Layer / SSOT) Handle low-level tasks (HTTP, caching) in a Repository class.
class UserRepository {
Future<User> fetchUser(String id) async {
// Implementation for fetching user data
}
}
B. Create the ViewModel (Logic Layer)
Extend ChangeNotifier. The ViewModel converts app data into UI state and exposes commands (methods) for the View to invoke.
class UserViewModel extends ChangeNotifier {
UserViewModel({required this.userRepository});
final UserRepository userRepository;
User? _user;
User? get user => _user;
bool _isLoading = false;
bool get isLoading => _isLoading;
String? _errorMessage;
String? get errorMessage => _errorMessage;
// Command invoked by the UI
Future<void> loadUser(String id) async {
_isLoading = true;
_errorMessage = null;
notifyListeners(); // Trigger loading UI
try {
_user = await userRepository.fetchUser(id);
} catch (e) {
_errorMessage = e.toString();
} finally {
_isLoading = false;
notifyListeners(); // Trigger success/error UI
}
}
}
Use the provider package to inject the ViewModel into the widget tree above the widgets that require access to it.
void main() {
runApp(
MultiProvider(
providers: [
Provider(create: (_) => UserRepository()),
ChangeNotifierProvider(
create: (context) => UserViewModel(
userRepository: context.read<UserRepository>(),
),
),
],
child: const MyApp(),
),
);
}
Build the UI as a function of the ViewModel's state. Use Consumer to rebuild only the specific parts of the UI that depend on the state.
class UserProfileView extends StatelessWidget {
const UserProfileView({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
body: Consumer<UserViewModel>(
builder: (context, viewModel, child) {
if (viewModel.isLoading) {
return const Center(child: CircularProgressIndicator());
}
if (viewModel.errorMessage != null) {
return Center(child: Text('Error: ${viewModel.errorMessage}'));
}
if (viewModel.user != null) {
return Center(child: Text('Hello, ${viewModel.user!.name}'));
}
return const Center(child: Text('No user loaded.'));
},
),
floatingActionButton: FloatingActionButton(
// Use listen: false when invoking commands outside the build method
onPressed: () => context.read<UserViewModel>().loadUser('123'),
child: const Icon(Icons.refresh),
),
);
}
}
Validate-and-Fix: Verify that Consumer is placed as deep in the widget tree as possible to prevent unnecessary rebuilds of large widget subtrees.
StatelessWidget and StatefulWidget classes must only contain UI, layout, and routing logic. All data transformation and business logic MUST reside in the ViewModel.Provider.of<T>(context) with listen: true at the root of a large build method if only a small child needs the data. Use Consumer<T> or Selector<T, R> to scope rebuilds.onPressed), you MUST use context.read<T>() or Provider.of<T>(context, listen: false).notifyListeners().