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db-lyon
Perfil de criador do GitHub

db-lyon

Visão por repositório de 6 skills coletadas em 1 repositórios do GitHub.

skills coletadas
6
repositórios
1
atualizado
29 de ago. de 2026
mapa de repositórios

Onde as skills estão

Principais repositórios por número de skills coletadas, com sua participação neste catálogo do criador e sua distribuição ocupacional.

explorador de repositórios

Repositórios e skills representativas

ue-mcp-workflow
sem classificação

Use when driving Unreal Engine editor via the ue-mcp MCP server. Covers the required order of operations (status check first), editor lifecycle, project scoping, and what to do when the bridge says "still initializing". Pulls in automatically any time the…

29 de ago. de 2026
ue-mcp-animation
sem classificação

Use when creating, modifying, retargeting, rigging, constraining, or validating skeletal animation through UE-MCP. Covers native UE 5.8 IK Rig and Retargeter authoring, the Control Rig begin/read/apply/bake loop, generic contact locks, per-rig anatomical and…

29 de ago. de 2026
ue-mcp-blueprint
sem classificação

Use when authoring or modifying Unreal Blueprint assets through ue-mcp. Covers the read-then-write discipline, node/pin wiring, component (SCS) hierarchy, variables, interfaces, compilation, and the difference between pin defaults and linked inputs. Pulls in…

29 de ago. de 2026
ue-mcp-epic-routing
Desenvolvedores de software

Use when deciding between ue-mcp's native category actions and Epic's wrapped ToolsetRegistry tools (the `epic_*` actions, incl. the Blueprint graph DSL) for a task in Unreal. Pulls in when authoring Blueprint graph bodies, or any time both a native action…

29 de ago. de 2026
ue-mcp-native-cpp
Desenvolvedores de software

Use when writing or modifying native C++ UCLASSes in an Unreal project via ue-mcp. Covers create_cpp_class → write_cpp_file → live_coding_compile loop, when to use build vs Live Coding, and the add_module_dependency workflow. Pulls in any time the user asks…

29 de ago. de 2026
ue-mcp-niagara
Desenvolvedores de software

Use when authoring Niagara VFX systems via ue-mcp - creating systems and emitters, adding renderers, setting module inputs and static switches, building HLSL modules, and batching operations. Pulls in any time the user asks for a particle system, VFX, Niagara…

29 de ago. de 2026
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