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db-lyon
GitHub creator profile

db-lyon

Repository-level view of 6 collected skills across 1 GitHub repositories.

skills collected
6
repositories
1
updated
Aug 29, 2026
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Where the skills live

Top repositories by collected skill count, with their share of this creator catalog and occupation spread.

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Repositories and representative skills

ue-mcp-workflow
unclassified

Use when driving Unreal Engine editor via the ue-mcp MCP server. Covers the required order of operations (status check first), editor lifecycle, project scoping, and what to do when the bridge says "still initializing". Pulls in automatically any time the…

Aug 29, 2026
ue-mcp-animation
unclassified

Use when creating, modifying, retargeting, rigging, constraining, or validating skeletal animation through UE-MCP. Covers native UE 5.8 IK Rig and Retargeter authoring, the Control Rig begin/read/apply/bake loop, generic contact locks, per-rig anatomical and…

Aug 29, 2026
ue-mcp-blueprint
unclassified

Use when authoring or modifying Unreal Blueprint assets through ue-mcp. Covers the read-then-write discipline, node/pin wiring, component (SCS) hierarchy, variables, interfaces, compilation, and the difference between pin defaults and linked inputs. Pulls in…

Aug 29, 2026
ue-mcp-epic-routing
software-developers

Use when deciding between ue-mcp's native category actions and Epic's wrapped ToolsetRegistry tools (the `epic_*` actions, incl. the Blueprint graph DSL) for a task in Unreal. Pulls in when authoring Blueprint graph bodies, or any time both a native action…

Aug 29, 2026
ue-mcp-native-cpp
software-developers

Use when writing or modifying native C++ UCLASSes in an Unreal project via ue-mcp. Covers create_cpp_class → write_cpp_file → live_coding_compile loop, when to use build vs Live Coding, and the add_module_dependency workflow. Pulls in any time the user asks…

Aug 29, 2026
ue-mcp-niagara
software-developers

Use when authoring Niagara VFX systems via ue-mcp - creating systems and emitters, adding renderers, setting module inputs and static switches, building HLSL modules, and batching operations. Pulls in any time the user asks for a particle system, VFX, Niagara…

Aug 29, 2026
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