Domain skill - move nodes and set positions in the current Autodesk 3ds Max scene. Use when the user asks to place, move, offset, translate, or position objects. Not for creating new geometry.
Idioma do texto original: inglês
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O SkillsMP coletou 16 skills de loonghao/dcc-mcp-3dsmax. Abra uma skill para revisar a origem e os detalhes.
Mostrando 16 de 16 skills coletadas.
Domain skill - move nodes and set positions in the current Autodesk 3ds Max scene. Use when the user asks to place, move, offset, translate, or position objects. Not for creating new geometry.
Idioma do texto original: inglês
Domain skill - capture visual evidence from the current Autodesk 3ds Max viewport. Use when the user asks for a screenshot, visual proof, or a README image of the current scene. Not for rendering final frames.
Idioma do texto original: inglês
Domain skill - create basic 3ds Max primitive geometry on the main thread. Use when adding boxes, spheres, cylinders, or planes. Not for mesh editing, import/export, or material assignment.
Idioma do texto original: inglês
Set up dcc-mcp-3dsmax for an agent or operator: install 3ds Max Python dependencies with 3dsmaxpy, generate MCP host configuration, guide the user through starting the runtime inside 3ds Max, and run a first live-tool smoke prompt.
Idioma do texto original: inglês
Domain skill - run explicit 3ds Max scripting checks and inspect host-side developer surfaces. Use for debugging automation, resolving nodes, and inspecting runtime symbols when typed tools are not enough.
Idioma do texto original: inglês
Domain skill - create, inspect, and adjust 3ds Max cameras, lights, and simple review lighting rigs.
Idioma do texto original: inglês
Domain skill - manage 3ds Max display layers, node display state, and user-defined custom properties.
Idioma do texto original: inglês
Domain skill - run generic 3ds Max scene and asset-readiness validation checks before export, render, or handoff.
Idioma do texto original: inglês
Domain skill - create and inspect host-native 3ds Max rig helpers, bones, constraints, path helpers, and common deformer modifiers.
Idioma do texto original: inglês
Domain skill - inspect timeline settings, query and edit transform keyframes, bake simple animation curves, exchange curve data, and control viewport playback in 3ds Max.
Idioma do texto original: inglês
Domain skill - capture viewports, create preview playblasts, inspect render settings and statistics, and adjust common render output options in 3ds Max.
Idioma do texto original: inglês
Domain skill - inspect, create, edit, and assign 3ds Max materials and bitmap maps on the main thread. Use when authoring Standard, Physical, or PBR-friendly materials, assigning node materials, and reporting texture connections.
Idioma do texto original: inglês
Domain skill - inspect and mutate 3ds Max UV/map channels, apply projection and unwrap operations, detect UV overlaps, and prepare texture-atlas plans.
Idioma do texto original: inglês
Domain skill - inspect and mutate 3ds Max mesh topology, cleanup, smoothing groups, modifier stacks, proxy meshes, and explicit normals through atomic host-native operations.
Idioma do texto original: inglês
Domain skill - validate geometry files and run host-native geometry import and export operations in Autodesk 3ds Max. Use for FBX/OBJ/3DS import checks, FBX import, FBX export, OBJ export, and structured import/export stats.
Idioma do texto original: inglês
Domain skill - inspect and manage scene objects in the current Autodesk 3ds Max session. Use when the user asks about nodes, cameras, selection, visibility, parenting, grouping, pivots, transforms, scene metadata, or object cleanup.
Idioma do texto original: inglês