Domain skill - move nodes and set positions in the current Autodesk 3ds Max scene. Use when the user asks to place, move, offset, translate, or position objects. Not for creating new geometry.
原文语言:英语
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SkillsMP 已收集 loonghao/dcc-mcp-3dsmax 中的 16 个 Skill。打开任一 Skill 可查看来源和详情。
已展示 16 / 16 个已收集 Skill。
Domain skill - move nodes and set positions in the current Autodesk 3ds Max scene. Use when the user asks to place, move, offset, translate, or position objects. Not for creating new geometry.
原文语言:英语
Domain skill - capture visual evidence from the current Autodesk 3ds Max viewport. Use when the user asks for a screenshot, visual proof, or a README image of the current scene. Not for rendering final frames.
原文语言:英语
Domain skill - create basic 3ds Max primitive geometry on the main thread. Use when adding boxes, spheres, cylinders, or planes. Not for mesh editing, import/export, or material assignment.
原文语言:英语
Set up dcc-mcp-3dsmax for an agent or operator: install 3ds Max Python dependencies with 3dsmaxpy, generate MCP host configuration, guide the user through starting the runtime inside 3ds Max, and run a first live-tool smoke prompt.
原文语言:英语
Domain skill - run explicit 3ds Max scripting checks and inspect host-side developer surfaces. Use for debugging automation, resolving nodes, and inspecting runtime symbols when typed tools are not enough.
原文语言:英语
Domain skill - create, inspect, and adjust 3ds Max cameras, lights, and simple review lighting rigs.
原文语言:英语
Domain skill - manage 3ds Max display layers, node display state, and user-defined custom properties.
原文语言:英语
Domain skill - run generic 3ds Max scene and asset-readiness validation checks before export, render, or handoff.
原文语言:英语
Domain skill - create and inspect host-native 3ds Max rig helpers, bones, constraints, path helpers, and common deformer modifiers.
原文语言:英语
Domain skill - inspect timeline settings, query and edit transform keyframes, bake simple animation curves, exchange curve data, and control viewport playback in 3ds Max.
原文语言:英语
Domain skill - capture viewports, create preview playblasts, inspect render settings and statistics, and adjust common render output options in 3ds Max.
原文语言:英语
Domain skill - inspect, create, edit, and assign 3ds Max materials and bitmap maps on the main thread. Use when authoring Standard, Physical, or PBR-friendly materials, assigning node materials, and reporting texture connections.
原文语言:英语
Domain skill - inspect and mutate 3ds Max UV/map channels, apply projection and unwrap operations, detect UV overlaps, and prepare texture-atlas plans.
原文语言:英语
Domain skill - inspect and mutate 3ds Max mesh topology, cleanup, smoothing groups, modifier stacks, proxy meshes, and explicit normals through atomic host-native operations.
原文语言:英语
Domain skill - validate geometry files and run host-native geometry import and export operations in Autodesk 3ds Max. Use for FBX/OBJ/3DS import checks, FBX import, FBX export, OBJ export, and structured import/export stats.
原文语言:英语
Domain skill - inspect and manage scene objects in the current Autodesk 3ds Max session. Use when the user asks about nodes, cameras, selection, visibility, parenting, grouping, pivots, transforms, scene metadata, or object cleanup.
原文语言:英语