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Repositório GitHub

CubeMiniGame

CubeMiniGame contém 12 skills coletadas de tangziwen, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.

skills coletadas
12
Stars
357
atualizado
2026-06-27
Forks
44
Cobertura ocupacional
3 categorias ocupacionais · 100% classificado
explorador de repositórios

Skills neste repositório

engine-codemap-sync
Desenvolvedores de software

Assess whether completed engine code changes should be reflected in Doc/EngineCodeMap. Use implicitly only after C/C++ source or header file changes under CubeEngine/EngineSrc, such as .c, .cc, .cpp, .cxx, .h, .hh, .hpp, .hxx, .inl, or .ipp, and only when the change may alter durable module responsibilities, important objects, or stable entry points that help narrow source search. Ignore doc-only, build-only, asset-only, config-only, generated, formatting, and other non-code-file changes unless the user explicitly asks to evaluate CodeMap. Also use when the user says "更新codemap", "update codemap", or otherwise explicitly asks to update or sync CodeMap. First filter out pure bug fixes, tiny helper-only changes, formatting, generated files, assets, build-only changes, and implementation-only refactors that do not change AI navigation value. If classified as skip, do not ask the user; only ask before editing when a real CodeMap update is likely needed.

2026-06-27
gameplay-design-sync
Desenvolvedores de software

Assess whether completed CubeGame gameplay changes should be reconciled into Doc/GameplayIntent design documents. Use implicitly only after C/C++ source or header file changes under CubeEngine/Application/CubeGame, such as .c, .cc, .cpp, .cxx, .h, .hh, .hpp, .hxx, .inl, or .ipp, and only when the change may alter gameplay design intent, concrete design mechanisms, concepts, object relationships, aliases, or Concept Code Anchors. Ignore doc-only, build-only, asset-only, config-only, generated, formatting, and other non-code-file changes unless the user explicitly asks to evaluate gameplay design docs. First filter out pure engine/non-gameplay changes, then list candidate concept changes and ask the user before editing design docs. Do not use for pure engine changes, pure rendering/backend changes, ordinary bug fixes, helper/config/data-only additions, or implementation-only refactors that do not change gameplay concepts.

2026-06-27
cp-apply
Desenvolvedores de software

Apply exactly one CodePlan step to the repository, with preflight idempotency checks and progress.md updates. Use when the user asks to execute, apply, continue, or implement a specific step or the next unchecked step.

2026-06-27
gameplay-design-verify
Analistas de garantia de qualidade de software e testadores

Explicitly verify CubeGame gameplay code against Doc/GameplayIntent design documents. Use only when the user asks to verify, audit, review, or check whether gameplay implementation matches accepted design intent. This is one-way verification: if code and intent disagree, report or fix code; never rewrite intent documents to match the current code unless the user separately asks for design sync.

2026-06-27
build-project
Desenvolvedores de software

Build the project using the CMake presets defined for this repository. Use when the user asks to compile, build, or verify that the project builds.

2026-06-23
cp-explore
Desenvolvedores de software

Explore and clarify a prospective CodePlan before writing design.md. Use when the user has a rough requirement and wants read-only investigation, clarifying questions, constraints discovery, and a compact candidate CodePlan name before running cp-plan.

2026-06-14
cp-plan
Desenvolvedores de software

Create or update a CodePlan design.md from clarified requirements, repository observations, constraints, and architecture intent. Use after cp-explore or when the user explicitly asks to write, update, or refine the high-level CodePlan design.

2026-06-14
cp-refine
Desenvolvedores de software

Refine a CodePlan design.md into precise step1.md through stepX.md files and progress.md. Use when the user asks to detail, refine, decompose, split, or prepare a CodePlan for implementation by weaker or cheaper models.

2026-06-14
cp-review
Desenvolvedores de software

Review CodePlan documents, including explored requirements, design.md, progress.md, and step files. Use when the user asks to review a plan, design, refinement, step breakdown, progress state, or readiness before implementation.

2026-06-14
cp-verify
Analistas de garantia de qualidade de software e testadores

Verify implementation code against a specific CodePlan step, checking scope, idempotency state, changed files, completion criteria, and progress.md accuracy. Use when the user asks to review applied code, verify step implementation, audit a completed step, or check whether progress should be marked complete.

2026-06-14
memo-continue
Escriturários gerais de escritório

继续编辑 `.memo/` 目录下已有的记录文件。 用户未指定文件时,先查找最近修改的文件,询问用户是否使用该文件; 若用户明确说“最新”或“latest”,则直接使用最近修改的文件。

2026-06-14
memo-write
Escriturários gerais de escritório

将用户当前对话中的上下文内容写入到 `.memo/` 目录下的 Markdown 文件。 默认记录用户说的话,除非用户另有说明。 文件名从内容中自动提取关键词,保持紧凑。

2026-06-14