Skip to main content
Manus에서 모든 스킬 실행
원클릭으로
GitHub 저장소

CubeMiniGame

CubeMiniGame에는 tangziwen에서 수집한 skills 12개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
12
Stars
357
업데이트
2026-06-27
Forks
44
직업 범위
직업 카테고리 3개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

engine-codemap-sync
소프트웨어 개발자

Assess whether completed engine code changes should be reflected in Doc/EngineCodeMap. Use implicitly only after C/C++ source or header file changes under CubeEngine/EngineSrc, such as .c, .cc, .cpp, .cxx, .h, .hh, .hpp, .hxx, .inl, or .ipp, and only when the change may alter durable module responsibilities, important objects, or stable entry points that help narrow source search. Ignore doc-only, build-only, asset-only, config-only, generated, formatting, and other non-code-file changes unless the user explicitly asks to evaluate CodeMap. Also use when the user says "更新codemap", "update codemap", or otherwise explicitly asks to update or sync CodeMap. First filter out pure bug fixes, tiny helper-only changes, formatting, generated files, assets, build-only changes, and implementation-only refactors that do not change AI navigation value. If classified as skip, do not ask the user; only ask before editing when a real CodeMap update is likely needed.

2026-06-27
gameplay-design-sync
소프트웨어 개발자

Assess whether completed CubeGame gameplay changes should be reconciled into Doc/GameplayIntent design documents. Use implicitly only after C/C++ source or header file changes under CubeEngine/Application/CubeGame, such as .c, .cc, .cpp, .cxx, .h, .hh, .hpp, .hxx, .inl, or .ipp, and only when the change may alter gameplay design intent, concrete design mechanisms, concepts, object relationships, aliases, or Concept Code Anchors. Ignore doc-only, build-only, asset-only, config-only, generated, formatting, and other non-code-file changes unless the user explicitly asks to evaluate gameplay design docs. First filter out pure engine/non-gameplay changes, then list candidate concept changes and ask the user before editing design docs. Do not use for pure engine changes, pure rendering/backend changes, ordinary bug fixes, helper/config/data-only additions, or implementation-only refactors that do not change gameplay concepts.

2026-06-27
cp-apply
소프트웨어 개발자

Apply exactly one CodePlan step to the repository, with preflight idempotency checks and progress.md updates. Use when the user asks to execute, apply, continue, or implement a specific step or the next unchecked step.

2026-06-27
gameplay-design-verify
소프트웨어 품질 보증 분석가·테스터

Explicitly verify CubeGame gameplay code against Doc/GameplayIntent design documents. Use only when the user asks to verify, audit, review, or check whether gameplay implementation matches accepted design intent. This is one-way verification: if code and intent disagree, report or fix code; never rewrite intent documents to match the current code unless the user separately asks for design sync.

2026-06-27
build-project
소프트웨어 개발자

Build the project using the CMake presets defined for this repository. Use when the user asks to compile, build, or verify that the project builds.

2026-06-23
cp-explore
소프트웨어 개발자

Explore and clarify a prospective CodePlan before writing design.md. Use when the user has a rough requirement and wants read-only investigation, clarifying questions, constraints discovery, and a compact candidate CodePlan name before running cp-plan.

2026-06-14
cp-plan
소프트웨어 개발자

Create or update a CodePlan design.md from clarified requirements, repository observations, constraints, and architecture intent. Use after cp-explore or when the user explicitly asks to write, update, or refine the high-level CodePlan design.

2026-06-14
cp-refine
소프트웨어 개발자

Refine a CodePlan design.md into precise step1.md through stepX.md files and progress.md. Use when the user asks to detail, refine, decompose, split, or prepare a CodePlan for implementation by weaker or cheaper models.

2026-06-14
cp-review
소프트웨어 개발자

Review CodePlan documents, including explored requirements, design.md, progress.md, and step files. Use when the user asks to review a plan, design, refinement, step breakdown, progress state, or readiness before implementation.

2026-06-14
cp-verify
소프트웨어 품질 보증 분석가·테스터

Verify implementation code against a specific CodePlan step, checking scope, idempotency state, changed files, completion criteria, and progress.md accuracy. Use when the user asks to review applied code, verify step implementation, audit a completed step, or check whether progress should be marked complete.

2026-06-14
memo-continue
일반 사무원

继续编辑 `.memo/` 目录下已有的记录文件。 用户未指定文件时,先查找最近修改的文件,询问用户是否使用该文件; 若用户明确说“最新”或“latest”,则直接使用最近修改的文件。

2026-06-14
memo-write
일반 사무원

将用户当前对话中的上下文内容写入到 `.memo/` 目录下的 Markdown 文件。 默认记录用户说的话,除非用户另有说明。 文件名从内容中自动提取关键词,保持紧凑。

2026-06-14