| name | uloop-compile |
| description | Compile Unity project and report errors/warnings. Use when you need to: (1) Verify code compiles after C# file edits, (2) Check for compile errors before testing, (3) Force full recompilation with Domain Reload. Returns error and warning counts. |
uloop compile
Execute Unity project compilation.
Usage
uloop compile [--force-recompile] [--wait-for-domain-reload]
Parameters
| Parameter | Type | Default | Description |
|---|
--force-recompile | boolean | false | Force full recompilation (triggers Domain Reload) |
--wait-for-domain-reload | boolean | false | Wait until Domain Reload completes before returning |
Global Options
| Option | Description |
|---|
--project-path <path> | Target a specific Unity project (mutually exclusive with --port) |
-p, --port <port> | Specify Unity TCP port directly (mutually exclusive with --project-path) |
Examples
uloop compile
uloop compile --force-recompile
uloop compile --force-recompile true --wait-for-domain-reload true
uloop compile --force-recompile false --wait-for-domain-reload true
Output
Returns JSON:
Success: boolean
ErrorCount: number
WarningCount: number
Troubleshooting
If CLI hangs or shows "Unity is busy" errors after compilation, stale lock files may be preventing connection. Run the following to clean them up:
uloop fix
This removes any leftover lock files (compiling.lock, domainreload.lock, serverstarting.lock) from the Unity project's Temp directory.