Skip to main content
hatayama
GitHub creator profile

hatayama

Repository-level view of 56 collected skills across 3 GitHub repositories.

skills collected
56
repositories
3
updated
Jul 24, 2026
repository explorer

Repositories and representative skills

uloop-compile
software-developers

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

Jul 24, 2026
uloop-compile
software-developers

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

Jul 24, 2026
uloop-clear-console
software-developers

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

Jul 4, 2026
uloop-control-play-mode
software-developers

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

Jul 4, 2026
uloop-execute-dynamic-code
software-developers

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

Jul 4, 2026
uloop-find-game-objects
software-developers

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

Jul 4, 2026
uloop-focus-window
software-developers

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

Jul 4, 2026
uloop-get-hierarchy
software-developers

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

Jul 4, 2026
Showing 8 of 39 collected skills.
uloop-get-unity-info
software-developers

Returns the Unity version. Use this tool to check Unity environment information.

Jan 30, 2026
uloop-hello-world
software-developers

Returns a simple 'Hello World' message. Use this tool for testing MCP connection.

Jan 30, 2026
uloop-control-play-mode
software-developers

Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.

Dec 28, 2025
uloop-capture-unity-window
software-developers

Capture Unity EditorWindow and save as PNG image. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save editor output as an image file.

Dec 28, 2025
uloop-clear-console
software-developers

Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging session, (3) Clean up log output for better readability.

Dec 28, 2025
uloop-compile
software-developers

Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running tests.

Dec 28, 2025
uloop-execute-dynamic-code
software-developers

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or…

Dec 28, 2025
uloop-execute-menu-item
software-developers

Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.

Dec 28, 2025
Showing 8 of 16 collected skills.
Showing 3 of 3 repositories
All repositories loaded