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amberframework
GitHub 创作者资料

amberframework

按仓库查看 1 个 GitHub 仓库中的 17 个已收集 skills。

已收集 skills
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1
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2026-05-26
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仓库与代表性 skills

asset-pipeline-lint-conventions
软件质量保证分析师与测试员

Run the asset_pipeline convention linter (`scripts/lint_conventions.cr`) — Crystal-side runner that enforces Phase 10 Family 1 naming rules across src/, samples/, and spec/. Use before commit, in CI, or when reviewing a PR.

2026-05-26
ui-app
软件开发工程师

Build cross-platform apps with UI::App + UI::Screen + UI::Controller + UI::ActionDispatcher + UI::FormState — route declarations, native action dispatch, Amber web integration, and the static-site web target.

2026-05-25
apple-platform-guide
软件开发工程师

The developer-facing guide to building Apple UI (iOS 26, iPadOS 26, macOS 26) with asset_pipeline's UI::View system. Backed by the Apple HIG corpus and validated by macOS + iOS screenshots. Answers "I want to show X — what component, what args, what HIG says."

2026-05-20
android-compose-components
软件开发工程师

Complete catalog of Android Jetpack Compose and Material Design 3 components. Covers M3 Expressive (2025), gesture system, graphics/drawing, navigation patterns, theming, and mapping guidance for Crystal cross-platform UI integration via JNI.

2026-04-15
apple-hig
网页与数字界面设计师

Full Apple Human Interface Guidelines corpus packaged offline as searchable markdown. Covers iOS, iPadOS, and macOS guidance for every HIG page, with cross-referenced links, downloaded illustrations, and a tag index. Use as the authoritative design reference when building native UI with asset_pipeline.

2026-04-15
component-mapping-matrix
软件开发工程师

Comprehensive cross-platform UI component mapping matrix showing how every common UI pattern maps across Crystal UI::View, SwiftUI, UIKit, AppKit, Jetpack Compose, Android Views, and Web HTML/CSS. Implementation priority guide for expanding the asset_pipeline cross-platform component system.

2026-04-15
flutter-architecture-lessons
软件开发工程师

Architecture patterns and lessons learned from Flutter's widget system, adapted for Crystal's native-rendering approach. Covers the three-tree model, constraint-based layout, platform adaptation, and key differences from asset_pipeline's PlatformVisitor approach. Guides architectural decisions for expanding the cross-platform component system.

2026-04-15
graphics-rendering
软件开发工程师

Survey of graphics and rendering APIs for cross-platform 2D/3D graphics in Crystal. Covers WebGPU/wgpu-native, Metal 4, Vulkan/MoltenVK, Skia, Filament, and OpenGL ES. Includes FFI feasibility assessment. STUB — implementation deferred, research preserved.

2026-04-15
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