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amberframework
GitHub 제작자 프로필

amberframework

2개 GitHub 저장소에서 수집된 19개 skills를 저장소 단위로 보여줍니다.

수집된 skills
19
저장소
2
업데이트
2026년 6월 16일
저장소 탐색

저장소와 대표 skills

asset-pipeline-lint-conventions
소프트웨어 품질 보증 분석가·테스터

Run the asset_pipeline convention linter (`scripts/lint_conventions.cr`) — Crystal-side runner that enforces Phase 10 Family 1 naming rules across src/, samples/, and spec/. Use before commit, in CI, or when reviewing a PR.

2026년 5월 26일
ui-app
소프트웨어 개발자

Build cross-platform apps with UI::App + UI::Screen + UI::Controller + UI::ActionDispatcher + UI::FormState — route declarations, native action dispatch, Amber web integration, and the static-site web target.

2026년 5월 25일
apple-platform-guide
소프트웨어 개발자

The developer-facing guide to building Apple UI (iOS 26, iPadOS 26, macOS 26) with asset_pipeline's UI::View system. Backed by the Apple HIG corpus and validated by macOS + iOS screenshots. Answers "I want to show X — what component, what args, what HIG says."

2026년 5월 20일
android-compose-components
소프트웨어 개발자

Complete catalog of Android Jetpack Compose and Material Design 3 components. Covers M3 Expressive (2025), gesture system, graphics/drawing, navigation patterns, theming, and mapping guidance for Crystal cross-platform UI integration via JNI.

2026년 4월 15일
apple-hig
웹·디지털 인터페이스 디자이너

Full Apple Human Interface Guidelines corpus packaged offline as searchable markdown. Covers iOS, iPadOS, and macOS guidance for every HIG page, with cross-referenced links, downloaded illustrations, and a tag index. Use as the authoritative design reference…

2026년 4월 15일
component-mapping-matrix
소프트웨어 개발자

Comprehensive cross-platform UI component mapping matrix showing how every common UI pattern maps across Crystal UI::View, SwiftUI, UIKit, AppKit, Jetpack Compose, Android Views, and Web HTML/CSS. Implementation priority guide for expanding the asset_pipeline…

2026년 4월 15일
flutter-architecture-lessons
소프트웨어 개발자

Architecture patterns and lessons learned from Flutter's widget system, adapted for Crystal's native-rendering approach. Covers the three-tree model, constraint-based layout, platform adaptation, and key differences from asset_pipeline's PlatformVisitor…

2026년 4월 15일
graphics-rendering
소프트웨어 개발자

Survey of graphics and rendering APIs for cross-platform 2D/3D graphics in Crystal. Covers WebGPU/wgpu-native, Metal 4, Vulkan/MoltenVK, Skia, Filament, and OpenGL ES. Includes FFI feasibility assessment. STUB — implementation deferred, research preserved.

2026년 4월 15일
수집된 skill 17개 중 8개를 표시합니다.
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