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Ar9av/game-exa

SkillsMP 已收集 Ar9av/game-exa 中的 22 个 Skill。打开任一 Skill 可查看来源和详情。

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已展示 22 / 22 个已收集 Skill。

职业分类
网页开发工程师
描述

Generates playable isometric city-builder "games" — zone residential/commercial/industrial land, draw roads, watch buildings grow (or abandon) as demand and land value change, with cars routing over whatever road network the player actually built. Use when…

原文语言:英语

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职业分类
网页开发工程师
描述

Generates living isometric pixel-art world "games" — ambient explorable cities/villages with a movable player, wandering NPCs with speech bubbles, ambient traffic, and district-based world layout. No win condition; the world itself is the product. Use when…

原文语言:英语

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职业分类
软件开发工程师
描述

Generates genre-appropriate sound effects and looping background music for a generated game. When ELEVENLABS_API_KEY is set, calls the ElevenLabs text-to-sound-effects API for real MP3 audio; otherwise falls back to Web Audio oscillator synthesis. Produces…

原文语言:英语

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职业分类
软件开发工程师
描述

Writes the gameplay code for a Phaser 3 game (src/scenes/Game.js plus optional helpers). Reads the GDD, levels, and sprite/tile manifest; produces ES module code that consumes assets by name (never magic numbers). Use after sprite-artist and tile-artist have…

原文语言:英语

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职业分类
软件开发工程师
描述

Orchestrator skill that turns a one-line description into a runnable Phaser 3 game. Coordinates eight sub-skills (game-designer, world-architect, sprite-artist, tile-artist, bg-artist, codesmith, playtester, refiner) into a deterministic-where-possible,…

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Static analysis of Game.js that cross-references every animation key and texture key against manifest.json. Catches "Animation not found" and "Texture not found" bugs before the browser is opened. Run after codesmith, before playtester.

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Checks 5 mobile-compatibility properties in the generated game (roundPixels, image-rendering CSS, devicePixelRatio, touch input, AudioContext unlock) and patches any missing items. Run after codesmith, before playtester.

原文语言:英语

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职业分类
软件开发工程师
描述

Quantizes all generated PNG assets (sprites, tiles, background) to a named 8-bit color palette to achieve visual coherence. Run after sprite-artist, tile-artist, and bg-artist, before codesmith. Writes state.style.palette so downstream skills know the chosen…

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Replaces the serial playtester → gap-checker chain with 4 concurrent QA workers: static analysis (no browser), golden-path scenario runner, dynamic fuzzer, and physics debug validator. Merges all results into a single failure list for the refiner. Cuts QA…

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Boots the generated game in headless Chromium with physics debug mode enabled, captures screenshots of all physics bodies, and emits a structured report of hitbox positions vs sprite positions. Use this to catch invisible hitbox misalignment bugs that only…

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Turns a free-form game description into a structured Game Design Document (GDD) JSON. Decides genre, win/lose conditions, entities, animation states, tile palette. Output drives sprite generation, level design, and code synthesis. Use when the host agent has…

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Boots a generated Phaser game in headless Chromium (Playwright), drives input scenarios, captures canvas screenshots, diffs against baselines (pixelmatch), and emits a structured QA report with typed failures. Pure deterministic — no LLM. Use after codesmith…

原文语言:英语

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职业分类
软件开发工程师
描述

Reads a structured QA failure report and the current source files, emits replacement file contents that fix the listed failures. Bounded — at most 3 iterations per generation pipeline. Use after playtester reports failures.

原文语言:英语

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职业分类
软件开发工程师
描述

Designs tile-based levels for a Phaser game using only the tile IDs and entity IDs from the GDD. Outputs a JSON array of level objects (tilemap + spawns + goal). Use after game-designer has produced a valid GDD and the orchestrator needs level data.

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Generates a tileset PNG from the GDD's tilesetPalette. Default mode calls GPT Image 2 once per tile type (512×512 → 32×32) for real pixel-art textures. Falls back to procedural flat-color cells if FAL_KEY is absent. Writes tile metadata into manifest.json.…

原文语言:英语

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职业分类
软件开发工程师
描述

Adds optional multiplayer to any generated Phaser 3 game. Supports three tiers — local (two gamepads/keyboards, no server), LAN (Colyseus authoritative server, same network), and online (Colyseus + TURN/STUN relay). Optional React/Redux lobby and PeerJS…

原文语言:英语

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职业分类
软件开发工程师
描述

Generates a parallax background image (sky, hills, cave interior, space, etc.) for a Phaser game using GPT Image 2 (gpt-image-2). The Phaser runtime treats this as an optional layer that scrolls slower than the world, providing depth without consuming…

原文语言:英语

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职业分类
软件开发工程师
描述

Generates side-scrolling action platformers (Shovel Knight / Metroidvania style) with gravity, jump with coyote-time, hazard tiles, atmospheric dungeon/cave backgrounds, and a rich HUD. Use when the description involves jumping between platforms, dungeon…

原文语言:英语

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职业分类
软件开发工程师
描述

Generates side-scrolling beat-em-up games (Double Dragon / Final Fight style) with pseudo-3D Y-depth movement, punch/kick combat, enemy AI, score HUD, and layered parallax backgrounds. Provides codesmith patterns for the genre. Use when the description…

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Generates pixel-art sprite sheets for a game's entities using GPT Image 2 (gpt-image-2) and emits a manifest (row=entity, col=animation state). Always defaults to low quality; post-processes magenta to alpha via sharp. Falls back to procedural placeholder…

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Validates that a generated game is actually playable — not just that it boots. Static analysis flags unreachable goals, oversized gaps, broken borders, and isolated regions in level data. Dynamic analysis fuzzes inputs in headless browser to detect stuck…

原文语言:英语

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职业分类
软件开发工程师
描述

Generates top-down RPG overworld games with NPC dialogue, 4-directional movement, y-depth sorting, and collectible quests. Extends the standard gamewright pipeline with rpg-specific codesmith patterns. Use when the description involves exploration, talking to…

原文语言:英语

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已展示 22 / 22 个已收集 Skill。