Skip to main content
ar9av
GitHub 创作者资料

ar9av

按仓库查看 4 个 GitHub 仓库中的 88 个已收集 skills。

已收集 skills
88
仓库
4
更新
2026年10月21日
仓库浏览

仓库与代表性 skills

wiki-setup
未分类

Initialize or repair an Obsidian wiki vault's required structure and configuration. Use for new-vault setup, .env/config creation, reconfiguration, or broken setup recovery.

2026年10月21日
wiki-query
未分类

Search and synthesize answers from the compiled Obsidian wiki, including cited and multi-hop answers. Use for questions about existing wiki knowledge or fast index-only lookups, and for challenge requests ("challenge this", "argue against X", "poke holes in…

2026年10月21日
llm-wiki
未分类

Explain and apply the foundational LLM Wiki architecture and knowledge-management strategy. Use for setup, architecture, schema, or organization decisions; operational ingest/query/lint work uses dedicated skills.

2026年10月21日
wiki-lint
未分类

Audit wiki health: broken links, orphans, contradictions, stale content, lifecycle and tag issues. Use for maintenance or health checks. Default is report-only; use wiki-dedup for page-identity merges.

2026年10月21日
wiki-capture
未分类

Turn the current conversation or finding into a structured permanent wiki note. Use for save/capture/preserve requests; QUICK MODE writes a fast _raw/ note. Supports named-vault routing such as @research save this. This captures current discussion, not…

2026年10月18日
claude-history-ingest
未分类

Ingest Claude Code conversation/session history into Obsidian as distilled knowledge. Use for importing or mining past Claude sessions, .claude data, project/session history, or audit logs.

2026年10月13日
codex-history-ingest
未分类

Ingest Codex CLI conversation/session history into Obsidian as distilled knowledge. Use for importing or mining ~/.codex sessions, rollout files, indexes, or transcript logs; use wiki-agent for targeted topic-only recall.

2026年10月13日
copilot-history-ingest
未分类

Ingest GitHub Copilot CLI/session history into Obsidian as distilled knowledge. Use for importing or mining Copilot history; not for general Copilot help, simple session search, or backup.

2026年10月13日
已展示 8 / 39 个已收集 Skill。
pixel-action-adventure
未分类

Generates Zelda/Hyper-Light-style top-down action adventures with zero image assets — every sprite, prop, tile edge and effect is rasterized in code as 3-colors-plus-outline pixel art. Multi-level campaigns across distinct biomes (coast, jungle, snow,…

2026年9月23日
iso-city-builder
网页开发工程师

Generates playable isometric city-builder "games" — zone residential/commercial/industrial land, draw roads, watch buildings grow (or abandon) as demand and land value change, with cars routing over whatever road network the player actually built. Use when…

2026年8月17日
iso-living-world
网页开发工程师

Generates living isometric pixel-art world "games" — ambient explorable cities/villages with a movable player, wandering NPCs with speech bubbles, ambient traffic, and district-based world layout. No win condition; the world itself is the product. Use when…

2026年8月3日
audio-composer
软件开发工程师

Generates genre-appropriate sound effects and looping background music for a generated game. When ELEVENLABS_API_KEY is set, calls the ElevenLabs text-to-sound-effects API for real MP3 audio; otherwise falls back to Web Audio oscillator synthesis. Produces…

2026年4月29日
codesmith
软件开发工程师

Writes the gameplay code for a Phaser 3 game (src/scenes/Game.js plus optional helpers). Reads the GDD, levels, and sprite/tile manifest; produces ES module code that consumes assets by name (never magic numbers). Use after sprite-artist and tile-artist have…

2026年4月29日
gameforge
软件开发工程师

Orchestrator skill that turns a one-line description into a runnable Phaser 3 game. Coordinates eight sub-skills (game-designer, world-architect, sprite-artist, tile-artist, bg-artist, codesmith, playtester, refiner) into a deterministic-where-possible,…

2026年4月29日
manifest-auditor
软件质量保证分析师与测试员

Static analysis of Game.js that cross-references every animation key and texture key against manifest.json. Catches "Animation not found" and "Texture not found" bugs before the browser is opened. Run after codesmith, before playtester.

2026年4月29日
mobile-compat-checker
软件质量保证分析师与测试员

Checks 5 mobile-compatibility properties in the generated game (roundPixels, image-rendering CSS, devicePixelRatio, touch input, AudioContext unlock) and patches any missing items. Run after codesmith, before playtester.

2026年4月29日
已展示 8 / 23 个已收集 Skill。
cartoon-launch-film
未分类

Render a music-only, hand-drawn cartoon launch film (about 45 s, square 1080, 30 fps) for an X, LinkedIn or Threads post. It has boiling ink linework, a mascot with on-model poses, squash and stretch, a paper-and-grass world and a synthesised 120 BPM score…

2026年10月8日
framesmith
未分类

Start here for any framesmith request. framesmith is a library of motion-graphics, video and visual-design skills for AI agents; each template is driven by a brief and renders deterministically with Python and ffmpeg. Use this skill to pick the right template…

2026年10月8日
abstract-journey-film
未分类

Render a music-only abstract title film (about 80 s, 16:9, 24 fps) in which a small glowing orb travels through a chain of worlds and lands on the logo. The worlds are a dark glitch data field, a UI card in a lit chamber, wireframes that fill into a web page,…

2026年10月1日
animated-character-explainer
未分类

Render a narrated explainer video (about 45–90 s, 16:9) animated from layers. It uses a consistent cast of characters generated with gpt-image-2 on transparent backgrounds, with every pose kept on-model by reference-guided edits, plus transparent props, empty…

2026年10月1日
archive-launch-film
未分类

Render a narrated archive-to-product launch film (about 60–90 s, 16:9). A dark documentary cold open plays single words synced to the voice over a falling dotted chart, archival engravings made with gpt-image-2, cutaway line drawings whose interiors flood…

2026年10月1日
blue-story-film
未分类

Render a music-driven SaaS story film (about 60–90 s, 16:9) in the blue-light style. It opens with typewriter captions, a caret and a selection highlight over ghosted UI, then a huge 'Meet' word that collapses into the brand line. The body shows product UI in…

2026年10月1日
brand-icons
未分类

Find, fetch, preview and credit real brand/logo SVG icons from thesvg.org (7,400+ marks, e.g. Claude, OpenAI, Cursor, GitHub Copilot, Stripe, Vercel, AWS, Figma, Docker). It picks the right variant for a light or dark background and renders crisp transparent…

2026年10月1日
brutalist-product-promo
未分类

Render a 22-second brutalist / industrial product promo video (spec-sheet motion graphics) for any hardware, device, robot, drone, vehicle or tech product. The video is 9:16 with a signal-colour accent on black and white, and includes ASCII glitch fields,…

2026年10月1日
已展示 8 / 17 个已收集 Skill。
literature-review-agent
未分类

Step 3 of the PaperOrchestra pipeline (arXiv:2604.05018). Execute the literature search strategy from outline.json — discover candidate papers via web search, verify them through Semantic Scholar (Levenshtein > 70 fuzzy title match, temporal cutoff, dedup by…

2026年10月10日
section-writing-agent
技术写作员

Step 4 of the PaperOrchestra pipeline (arXiv:2604.05018). ONE single multimodal LLM call that drafts the remaining paper sections (Abstract, Methodology, Experiments, Conclusion), extracts numeric values from experimental_log.md into LaTeX booktabs tables,…

2026年9月21日
content-refinement-agent
技术写作员

Step 5 of the PaperOrchestra pipeline (arXiv:2604.05018). Iteratively refine drafts/paper.tex by simulating peer review and applying targeted revisions, with strict accept/revert halt rules, deterministic 0-100 decision bands (Accept/Minor/Major/Reject) that…

2026年9月21日
plotting-agent
软件开发工程师

Step 2 of the PaperOrchestra pipeline (arXiv:2604.05018). Execute the visualization plan from outline.json — render plots and conceptual diagrams from experimental_log.md and idea.md, optionally refine via VLM critique loop, and produce context-aware…

2026年9月21日
paper-orchestra
编辑

Orchestrate the full PaperOrchestra (Song et al., 2026, arXiv:2604.05018) five-agent pipeline to turn unstructured research materials (idea, experimental log, LaTeX template, conference guidelines, optional figures) into a submission-ready LaTeX manuscript…

2026年9月21日
outline-agent
其他高等院校教师

Step 1 of the PaperOrchestra pipeline (arXiv:2604.05018). Convert (idea.md, experimental_log.md, template.tex, conference_guidelines.md) into a strict JSON outline containing a plotting plan, literature search plan (Intro + Related Work), and section-level…

2026年6月2日
agent-research-aggregator
其他高等院校教师

Pre-pipeline aggregator that scans AI agent cache directories (.claude, .cursor, .antigravity, .openclaw) or any user-specified directory for experimentation logs, extracts insights and numeric results, and formats them as PaperOrchestra-ready inputs (idea.md…

2026年4月17日
paper-autoraters
其他高等院校教师

Run the four paper-quality autoraters from PaperOrchestra (arXiv:2604.05018, App. F.3) — Citation F1 (P0/P1 partition + Precision/Recall/F1), Literature Review Quality (6-axis 0-100 with anti-inflation rules), SxS Overall Paper Quality (side-by-side), and SxS…

2026年4月9日
已展示 8 / 9 个已收集 Skill。
已展示 4 / 4 个仓库
已展示全部仓库