| name | roblox-animation-audio-feedback |
| description | Improve Roblox feel through animation, audio, VFX, haptics-like feedback, reward juice, movement feel, combat feedback, UI transitions, emotes, and satisfying loop feedback without hurting mobile performance. |
Roblox Animation Audio Feedback
Goal
Make every core action feel satisfying and understandable.
Feedback Stack
Use layered feedback:
- Animation: anticipation, impact, recovery.
- Sound: action, hit, reward, failure, purchase, unlock.
- VFX: particles, highlights, trails, popups, camera-safe effects.
- UI: counters tick, bars fill, buttons press, reward deltas appear.
- World response: object changes, enemy reaction, collectible burst.
Rules
- Feedback must clarify state, not obscure it.
- Keep first-session effects readable and quick.
- Budget particles, transparency, lights, and looping sounds for mobile.
- Use consistent audio language for success, danger, rarity, and progression.
- Make rare rewards feel distinct without requiring long animations.
MCP Workflow
- Search scripts and assets for animation, sound, reward, and effect hooks.
- Inspect relevant instances with
search_game_tree and inspect_instance.
- Use
search_asset for audio/visual assets before generating new ones.
- Patch trigger code with
multi_edit or use execute_luau for instance setup.
- Playtest and capture with
screen_capture.
- Check
get_console_output.
Output
Return:
- Feedback moments.
- Asset or effect choices.
- Trigger ownership.
- Mobile performance risks.
- Verification notes.
Next
Confirm the added juice does not hurt mobile frame rate with roblox-performance-optimization and roblox-mobile-playtest.