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assemble-mvp
Integrate implemented systems into one small playable MVP or vertical slice.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Integrate implemented systems into one small playable MVP or vertical slice.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | assemble-mvp |
| description | Integrate implemented systems into one small playable MVP or vertical slice. |
| argument-hint | [slice-name] |
| user-invocable | true |
Purpose: Stitch already implemented systems into one coherent playable loop.
Use when:
Do not use for:
Inputs / Required Context:
design/gdd/game-concept.md, design/gdd/systems-index.md, and docs/technical-preferences.mdOutputs / Owned Artifacts:
reports/mvp-assembly-report.mdgamedev/templates/mvp-assembly-report.mdModes or Arguments:
[slice-name]: label the assembly report and target a named sliceExecution Rules:
design/gdd/systems-index.md when it exists so integration status and unresolved High-Risk Systems rows can be updated accurately.reports/mvp-assembly-report.md from assumptions.Blocked.reports/mvp-assembly-report.md from the canonical template and record the actual verification commands, observed loop, and real blockers.design/gdd/systems-index.md when present so systems verified inside the main playable loop move to integrated.High-Risk Systems rows, update their notes and the progress snapshot in the same pass instead of leaving them stale.reports/ or another versioned folder; do not rely only on ignored scratch dirs.README.md when needed so install, run, build, test, and smoke commands match the assembled repo.Failure / Stop Conditions:
Playable reportReturn Format:
integrated, if anyplaytest-and-tuneExample Invocation:
/assemble-mvp/assemble-mvp first-playableRelated Skills / Boundary:
implement-system before this skill to build the ingredientsplaytest-and-tune after this skill to improve pacing and feelAudit game assets against naming, size, format, and reference integrity rules.
Implement one approved game system in production-facing project code.
Define the first audience-facing demo contract from a proven playable MVP and route the follow-up UI, asset, and presentation work.
Write or update a game-system GDD using the canonical gamedev template.
Decompose a game concept into systems, map dependencies, and maintain the systems index.
Choose a game engine or runtime direction and create a project technical-preferences document from the canonical gamedev template.