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determinism

Doctrine for keeping pcg-ts output reproducible. Use when adding randomness or noise to a graph, when choosing a seed or a per-instance variation knob, when output changes between runs or between machines, when writing a World level's per-cell bind, when content must look the same from either side of a cell boundary or a halo, when adding or sizing a neighbourhood, prune or topology op, when touching subgraph or GPU code paths, or before claiming any change is deterministic. Covers the seed chain and its one exception, what a seed re-rolls and what it provably cannot, the tagged `opts.seed` that makes a saved noise answer the seed box and when a noise must keep a literal one instead, world-anchoring and identity-keyed randomness, the hop count that decides whether an op can be partitioned at all, the GPU approximation boundary, and how to verify reproducibility rather than assume it.

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来源信息

仓库
C4RL05/pcg-ts
最近来源活动
2026年8月24日 14:41
检测到的 SKILL.md 语言
英语
星标
6
分支
0

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

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决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。